Operation Eilbotel
scenario 3
Note: this action
begins the same time as scenarios 1 & 2
As part of the overall strategy of Eilbotel, whilst the 756th
Mountain Regiment supported by elements of 10th Panzer Division forced
the passes south of Pont-du-Fahs, elements of the Italian Superga division plus
supporting armour are to drive up the Karachoum Pass and seize mouth of the
pass where it opens into the Ousseltia Valley (this known locally as the
Karachoum Gap).
The Italian command have been assured that French resistance
with be negligible to nothing as the German attacks further west will draw off
any reserves and German close air-support (Stukas) would be available.
Table looking to the south and the French positions:
French positions looking from the north-west
Looking towards the shrine at the head of the pass
Shrine & French HQ
Facing the Italians are elements of Groupement Lagarde
Initial French forces
(all units can begin dug-in, except Goumiers)
HQ + 1e Companie du I/1er REI
Mitrailleurs peloton du I/1er REI (2 x MMGs)
Mortar peloton du I/1er REI (2 x 81mm mortars) plus FOO
Batterie du 5e RA (2 x 75 mle 1897) emplaced without
transport
2 pelotons du 3e
Goumier (acting as recce platoons)
Reinforcements
arrive on turn 5 + 1D6
2 pelotons de 3e Goumier
2 pelotons de 3e Goumier
Mule train carrying ammunition/supplies (allows guns/mortars
to fire for 3rds)
Special rules
French ammunition shortages – each turn after turn 5 the
French must roll each time they wish to fire their `75s, if they get a “1” the
gun is out of HE shells (though they will have limited AP stocks).
After turn 8, the same roll must be made for their mortars
too.
Italian deployment
To simulate the disorganised nature of the Italian command,
their forces will arrive in a piece-meal random fashion (indicated by dice).
Italian recce
company
Italian rifle company w/transport
Italian motor transport and tanks awaiting deployment
Turn 1
Recce company
1 x AB41, 1 x M/C platoon, 1 x truck mounted infantry
platoon
Italian recce enters
the table
Turn 3 (1D6)
1-3
Motorised infantry coy
with –
3 x 10 man platoons (2 x LMG, 1 x Brixa mortar) in trucks
4-5
Regimental Gun section
75mm deport gun + tow
6
Infantry company plus gun section
Turn 5 (1D6)
1-3
Any units which didn`t arrive on turn 3 plus -
Battalion Support
platoon
2 x Breda MMG, 1 x 80mm mortar in truck
4-5
Gun section from - Divisional
Artillery Regiment
100mm Howitzer + tow
6
All units above
Turn 7 (1D6)
1-3
Any units which did not arrive on turn 5 plus -
Battlegroup HQ
HQ staff + security platoon (staff car, radio truck, TL37)
Plus
Regimental AA section
with -
20mm Beda AA + tow
4-5
Assault gun battery
2 x Semovente 75/34
6
All units above
Turn 8 (1D6)
1-3
Any units which did not arrive during Turn 6 plus –
Regimental AT platoon
2 x 47mm AT (portee)
4-5
Tank company
2 x M13/41
6
All units above
Turn 10
Any remaining units not already committed.
Reinforcements
start on turn 12, roll 1D6
1 - Artillery strike (2 salvos of 105mm shells)
2 – Air strike (Me109 strafing run)
3 – Air Strike (Ju87 bombing attack)
3-4 Battlegroup from 21st Panzer with –
Sdkfz 247, DAK infantry platoon in truck, Marder III
The game was fought over 15 turns with me as the French and
my lads Alex (16) and Chris (13) as the Italians.
The game started with the Italian recce splitting left and
right, coming under `75 and 80mm mortar fire. By turn 3 they were joined by a
75mm depot gun, but both recce platoons had taken casualties, the motorcycle
one on their left, failing its morale on turn 5 and withdrawing to cover.
French mortars
Depot gun & crew
Right recce platoon
On turn 6 the recce were relieved to see a motorised rifle
company coming up the road along with a Fiat 626 carrying a couple of Breda
MMGs and an 80mm mortar. These again split left/right, but unfortunately the
infantry platoon drove past the depot gun as it was obliterated by some
accurate `75 fire, which also smashed the platoon in their truck……Ouch!!!
The Italian build up continued, with their infantry
supported by mortar and artillery began to move (slowly) up the valley.
Italian infantry move to back-up the recce troops
Italian force HQ arrives with a 100mm gun section from
Regiment
Italian recce troops storm “watch tower hill”
On turn 9 two groups of Goumiers suddenly appeared on the
Italian flanks and caused some discomfort, the Italians rallied splendidly and
annihilated them in a couple of turns with little lose of momentum to their
main attack……
French Goumiers surprise the Italians
Italian M13s turn up just in time to finish off the last
Goumiers
The French `75s score another success bye-bye AB41
By now however the Italian 100mm and the two Semovente were
wasting any French positions who showed themselves and the two `75s were soon
knocked out…..
The M13s and Semovente surged through the centre and the
47mm battery limbered up to join them as the infantry cleared out the remaining
French either side of the track.
By turn 15 it was all but over, the French still had their
mortars (but limited ammunition), with about a platoon of Legionnaires and
Goumiers left, they were forced to withdraw as the DAK battlegroup entered the
table.
Final French positions
Nice AAR. What rules are you using, please?.....nice to see Tunisian game with real sunshine!
ReplyDeleteWe use a time served version of Charles Grant's "Battle" rules from the 1960s
ReplyDeleteThat's a good looking set of models you have in use. Interesting as to the rules. I was going to ask the same question.
ReplyDeleteTheres some stuff on the rules here -
ReplyDeletehttp://baberonwargames.blogspot.co.uk/2012/06/expanding-charles-grants-battle-rules.html