Green Hell
Hürtgen Forest,
September 1944
Hürtgen is proving a bloody nightmare for the advancing US forces, a meat grinder, fresh divisions go in and battered, shell-shocked survivors come out. The dense dark forests protect the defenders from the usually dominant US airpower and devastating artillery.
In an attempt to break the deadlock, 2nd Battalion of the 109th Infantry (28th Division) supported by elements of the 707th Tank Battalion have swung west to hopefully outflank the German defensive line around Granz. In their way is the small town of Reingard.
American orders
Take
and clear Reingard as a jump-off point for a major attack against Granz.
American forces
2nd Battalion 109th Infantry
Battalion
HQ
HQ
personnel
Mortars
MMGs
AT
guns
FOO
106th Field Artillery
3 infantry companies each with:
HQ
3
rifle platoons
Support
weapons platoon
“E” company
“F” company
“G” company
Attached:
2
assault platoons 109th Infantry each with:
10
men (flame-thrower team, Bazooka team & demolition charges)
1st
platoon
2nd platoon
Elements 707th Tank Battalion
1
x M5 lt tank
3
x M4 Sherman
1
x Sherman dozer *1
Support
2
x batteries off 106th Field Artillery *2
Elements
Convalescent “stomach” Battalion D-6
Coy HQ with added sniper
2
x rifle platoons (LMG, Panzerfaust)
Bunker
with MMG
Elements Luftwaffe Fortress Machinegun Battalion 55
Coy HQ with added sniper
2
x rifle platoons (LMG)
Bunker
with MMG
1
x Pak40 + crew
2
x 81mm mortars (can be directed by either company HQs)
Bunker
with 37mm AT gun
Open
emplacement with 50mm AT gun
Wire,
entrenchments and 2 x 6x6 mixed minefields
Special rules
The
river bank is steep and slippery, impassable to non-tracked vehicles, tanks can
move down the bank and cross the river. However each turn of movement requires
a 1D6, on a roll of 1-2 the tank slides out of control into the river and
becomes mired and immobile!!
My table
The Game
Turn 1 sees German mortars bang on target causing casualties among “F” company including the artillery FOO party!
“E” company`s 2nd platoon finds itself exposed to machine
fire from a bunker across the river and lose their platoon leader with the
first burst, as per our rules the platoon cannot move without a commander so goes
to ground. The company CO orders the 1st Sergeant to move to them
and take command next turn.
The Dozer begins to cut a path, but is fired on by a concealed AT gun
(miss), luckily the lead Sherman gun tank spots the Pak40, but its first shot
misses too.
The Pak40 hits the dozer but fails to penetrate, the Sherman gun tank is
on target and nails the German gun
“E” company 1st sergeant takes over 2nd platoon,
both 1st and 3rs platoons are targeted by machine fire from across
the river.
Turn 3 “F” company take yet more casualties from German mortars, 1st platoon is so depleted it folds into the company HQ and support platoon. 2nd platoon takes casualties off the bunker, the Sherman targets the bunker, but fails to knock it out.
The Sherman dozer is still working on its path, “E” company supported by
Shermans are now engaging German MG positions on the other bank.
The dozer completes its path
A Sherman gun tank moves to follow it, the tank that has been covering
manages to knock out an MG bunker
“E” company are at the river bank
Their supporting Sherman wipes out the nearest MG bunker
The Sherman dozer crosses the river and smashes through some barbed
wire, luck is on their side as a point blank hit from a Panzerfaust rolls a
double 1 for penetration (obviously a dud round!!), the Sherman`s coax MG hoses
the ambushers, adding to their bad luck!!
“E” company are caught mid-stream by accurate mortar fire which causes
casualties! Their 60mm mortar wipes out a German MG nest.
Turn 6 “F” companies 2nd platoon are cutting their way through some wire still protected from direct fire by smoke, 3rd platoon are crossing the river behind them. Company HQ, the assault platoon and odds n`sods cross further to the left and are quickly punished by two concealed LMGs!
The dozer now acting as a gun tank pushes on towards the village, hits a
mine and is disabled!
Seeing this the other tanks decide to move along the river to the right
to avoid the obvious minefield.
“E” company continues to suffer from mortars as they cross, 2nd
and 3rd platoons also know they now must avoid a minefield to their
front.
Turn 7 “F” company, 2nd platoon are through the wire, unfortunately the first man through steps on a mine!
The HQ and assault platoons are pinned by LMG fire, but their 60mm deals
with one nest hidden in the wood cutters cottage
“E” company are now mostly across the river, the tanks advancing
upstream in an attempt to sweep around the minefield. German mortars drop around
the company disrupting their organisation.
Turn 8 “F” company, in an attempt to get around the minefield, part of 2nd platoon climb up the ruined bridge onto the road, they are immediately targeted by hidden Germen guns and take casualties!
With the machine gun in the cottage silenced the company CO leads what`s
left of his commend towards the sawmill. The assault platoon sergeant moves
what`s left of his platoon to assault the last LMG nest on that side.
A series of awful rolls (2, 1, 1) leads to all three US tanks to sink
into the soft river bed!!
This combined with some good German mortar fire and another well placed
LMG nest halts “E” company`s attack, just when it looked like they would sweep
around the Germans flank and into the village.
Turn 9 “F” company`s 2nd and 3rd platoons are pinned on the river bank with a minefield blocking their advance and still hidden German guns ready to fire as soon as they raise their heads.
The company CO and his men have found the sawmill occupied by German
infantry and are involved in a firefight.
The assault platoon sergeant and his men charge the LMG nest, their
flame-thrower wipes out the nest, but both he and his NCO are killed, the rest
of the survivors without a leader go to ground.
Fantastic looking game as always Richard.
ReplyDeleteCheers,
Pete.
Cheers Pete, played out as written which is a bonus :)
DeleteA great looking game and AAR, thanks for sharing.
ReplyDeleteWillz.
Thank you, your comments are much appreciated
DeleteAnother interesting scenario, if this time an amalgamation from historical incidents in the Hurtgen forest. Thanks for sharing your photo report. Carl
ReplyDeleteHi Carl, Hurtgen is a bit of a nightmare to accurately re-create, historical accounts are quite confused. I thought it was better to create a "general" type game to try and simulate the issues and problems in attack - seemed to work. Thank you for the kind comment.
Delete