The
Road to Toledo
22
July 1936
I was doing a little
reading into the Schneider Ca-1 in Spanish service and discovered they were
used during the very early days of the Civil War. I wanted to see one on my
table top so wrote a couple of quick games; I also wanted to use my
recently built militia armoured trucks. So this particular game is a fictional encounter, pitting a militia column
heading from Madrid to Toledo against a scratch blocking force of Rebels.
History
On 21 July, a large
column under the command of General José Riquelme y López-Bago left Madrid and
headed south towards Toledo. The column consisted of various confiscated trucks
and cars plus a number of improvised armoured vehicles and two Schneider Ca-1s
from the Regimiento
Ligero de Carros de Combate N° 1 at Madrid. The next day the column
arrived at Toledo, unfortunately they arrived too late to stop Col. Moscardó
and his Rebels withdrawing into the Alcázar.
The
game
Col. Moscardó
knows the column is coming, but needs more time to transfer the arms from the
Toledo arms factory into the Alcázar. So he has sent a company of Civil Guards
and some Falangists north to form a blocking force and delay the column. The Militia column has 20 turns to cross the table for a strategic win, if they clear the blocking the blocking force but haven`t crossed the table this is a draw. If by some miracle the blocking force still prevents traffic after turn 20 they can consider this a strategic win.
Republican
Column
1 company of militia (carried in improvised armoured
vehicles)
Militia HQ
Complete company
1 x `75 field gun + crew & tow
1 Ca-1
This is carried on a trailer and takes 3
turns to unload during which time it cannot fire
Rebel
blocking force
These can be concealed and dug in (only soft cover due to hardness of the ground) obviously stone walls give the usual hard cover.
1 Civil Guard company (2 x 12-man platoons)
1 platoon Falangist militia
Includes a Hotchkiss MMG
manned by army cadets
My
table
Barricade/roadblock
(This cannot be seen until the lead vehicle rounds the bend)
Dry river bed (it is July) and bridge
After looking at the forces I added a second farm around the bridge and dry river
The
game started with the Militia column already on the road and the first armoured
truck rounding the bend and being confronted by the road block (which until
that point was concealed from their view). The vehicle was immediately sprayed
with MMG fire, but its mild steel and mattress armour saved the occupants from
casualties.
Turn
2 the militia bailed out of their vehicles, now coming under fire from
Falangists around the road block as well as the MMG. The lead platoon took
casualties!
Turn
3 The MMG again sprays the lead vehicle causing more casualties among the lead
platoon, the truck`s armour is finally overcome and it bursts into flame.
The
first platoon LMG targets the Falangists around the barricade, causing enough
casualties to make them take a morale check.
The
armoured truck with the Maxim moves forward and engages the MMG supported by
its own dismounted platoon
2nd
militia platoon moves to outflank the road block, but comes under fire from
Civil Guards in the farm.
Turn
4 the MMG is wiped out and the Falangists around the road block fail their
morale and flee.
The
Republicans deploy their `75, and start to unload the Ca-1
The
Militia commander orders men forward to open the road block (this will take 3
turns)
Turn
5 The militia start work on the road block the truck with the Maxim moves to
cover their work, whats left of the 1st platoon advances towards the
farm
The
`75 targets the farm buildings
Turn
6 & 7 the militia continue to clear the road block and the `75 targets the
farm buildings, whats left of 1st platoon and half of 2nd
platoon advance on the farm once the defensive firing slacken off
Turn
8 the road block is clear, the militiamen (and women) remount all available
transport and re-start their advance along the road. The truck with the Maxim
spraying any potential defensive points. The `75 crew limbers up and Ca-1 now
off its trailer moves slowly forward along the road
The
Militia advancing on the farm occupy the nearest building, they find the other
farm building occupied by Civil Guards
Turn 9 The Militia advance along the road, random
rifle fire from Falangists and Civil Guards can`t stop them. The Militia and
Civil Guards in the farm exchange fire to little effect.
Turn 10 the Militia column nears the bridge and
second farm where more Civil Guards await, the `75 unlimbers to provide support
Turn
11 the Ca-1 arrives at the farm and moves to support the militia
The
Militia column debusses and the vehicles lead the attack across the bridge
supported by the `75
Turns 12 – 15 sees the Republicans push through
scattering the Rebels and clearing the farm buildings by close assault – a strategic
victory!
Vive La Republica! – forwards to Toledo
A pretty one sided game, I`m not really sure what
more the Rebels could have done to slow the Republicans down? If I was to try
this one again, I`d give the rebels a 37mm trench gun or Bilboa armoured car maybe
to help balance the game better.