Blocking Route 82
Pico, Italy, May
1944
This is a fictional
tabletop battle, based on the fighting west of Pico, Italy during May
of 1944, an excuse to field my Goumier Tabor.
Elements of Col.
Bondis` 3rd GTM has been detached from the main body and
sent west of Pico - which was being assaulted by 3rd
Algerian Division supported by 1st French Motorised
Division. The orders are to prevent the Germans from reinforcing the
town and also to act as a blocking screen in case of an enemy
counter-attack building up from Lenola.
9th Tabor plus a
mule battery from 69RAA have formed a blocking position on Route 82
based around a small unnamed Italian village in the hills west of
Pico. Initially the Germans coming to reinforce Pico will be unaware
of the French, but as the day wears on they begin directing attacks
against the Goumier in the hope of breaking through to Pico!
My tabletop
French blocking force
9th Tabor de Goumier
(3GTM)
Battery, 1st
battalion 69RAA (75mm pack howitzers)
German arrivals
Turn 1 along Route
82
Infantry company
(276th Grenadier Regiment, 94th Infantry
Division) in trucks + a SDKFZ232 (26th Panzer recce
battalion)
Turn 10 along Route
82
Infantry company in
trucks + Marder III + Pak40 & tow (all 276th Grenadier
Regiment)
Turn 20 generally
from the west can be on or off Route 82
Four platoons of
dismounted infantry + 2 x MMGs & 2 x 81mm mortars + composite
battalion HQ (276th Grenadier Regiment)
2 x Panzer IVH, 2
platoons panzergrenadiers in half-tracks, Sdkfz 251/9, Sdkfz 251/3
with composite HQ (26th Panzer Division)
Support
1 battery 23rd
Panzer Artillery Regiment (105mm) #1 (scenario rule below)
French
reinforcements
Turn 12 FAC 12th
Tactical Air group #2 (special rule below)
Turn 18 3 x Sherman
(US 760th Tank Battalion)
Special scenario
rules
#1 the panzer
artillery can only be directed by the Panzergrenadier HQ
#2 FAC can call in a
strike from either a P47 Thunderbolt or a P38 Lighting (50/50 chance)
the FAC must roll 5-6 on 1D6 to successfully call in the strike which
arrives the next turn.
History
By 22 May the French
pressure on Pico along with the strangling effect of the Goumier
flanking moves convinced the Germans to abandon Pico and 7th
Algerian Tirailleurs moving in from the south and east and the Goumiers coming from the west and north were able to capture the entire
town by early on the 24th.
The Game
Turn 1 sees the lead
German elements enter the table
Turn 2 as the
armoured car approaches the ruined farm all hell breaks loose as the
75mm packs open up as does the Goumier 81mm mortar
The armoured car
receives light damage, but the lead truck serious damage and the
platoon it carries takes casualties
Turn 3 sees the
following German vehicles pull off the road and their troops debus,
the survivors of the 1st platoon move off the road and
walk straight into Goumier rifle and LMG fire taking more casualties
resulting in a morale check (which they fail). The damaged armoured
car takes a direct hit and is wiped out.
Turn 4-5 sees the
German 2 & 3 platoons plus the coy HQ move to the left away from
the targeted road. The French pack 75s drop shells onto the area, but
only cause limited casualties as the Germans are spread out. The
German 1st platoon has just abandoned the fight and run
away! This has left an opening for the now unopposed Goumier on the
German right to move forward.
Turn 6 The Germans
moving left of the road are hit by an accurate salvo from the 75s,
they also take fire from two groups of Goumier taking casualties! At
the same time the Goumier who were on the right (now behind the
Germans) also unleash a volley which causes even more losses –
these result in multiple morale checks – all of which were failed
and the Germans either flee or if isolated they surrender – an
entire German company destroyed in 6 turns!
The Goumiers now had
several turns to regroup and reset their front positions.
Turn 10 saw the
arrival of the second German column led by a Marder III
Turn 11 the German
coy commander arrives in his funky ex-Dutch Jeep
Turn 12
unfortunately history just repeated itself and whilst passing the
burning wrecks of the first company the lead vehicles are bracketed
by 75mm shells from the guns and 81mm mortar fire! The Marder takes a
direct hit and just blows up!! The lead track is also torn apart by
shrapnel and over half its occupants are killed! (they fail their
morale check and simply run away – history once again repeating
itself)
Turns 13-14 the
German commander quickly organises his men to get off the targeted
road and moves into the woods on the left (as his predecessor did),
they come under 75mm fire as did the previous company, the Pak40
stays in the rear and its crew start to deploy their weapon.
Also on Turn 14 the
US FAC arrives on table (I forgot all about him)
Turn 15 the Germans
advance left of the road, under sporadic 75mm fire, the US FAC sets
himself up in the village.
The Pak40 slams a
round into the ruined farm (actually unoccupied by the Goumier)
Turn 16 the FAC
calls in support (success) a P38 is inbound, the Germans are now
skirmishing with Goumier, their MG42s cause the first French
casualties of the game! The Pak40 once again blasts the ruin, but it
has now been spotted by the Goumier mortar observer!
Turn 17 The Germans
and Goumier are still fighting on the left, even though they dispatch a few Goumier, the Germans cannot make ground due to the 75mm pack artillery
and a well placed Goumier LMG team in stone farm house!
The P38 arrives over
the tabletop
A Goumier mortar
bomb lands close to the Pak40!
Turn 18 The Germans
on the left are stalled, unable to move without exposing themselves!
The P38 targets the
only thing he can see – German transport on the road
The Lightning`s
cannon and MGs tear through an Opel and the Pak`s Sdkfz10!
Another Goumier
mortar round lands close to the Pak40 causing them to lose a man, the
fact that they were being targeted and combined with their tow being
shot-up by the P38, I rule a morale check is required– they fail and run
away…..
On the left, the German company have gone to ground unable to make any headway or withdaw!
Once again the
Goumier had a few turns to re-set.
Turn 20 saw the next
German arrivals, this time they mean business - 276th
Grenadiers will advance up the left side of the table supported by
mortars to engage and distract the Goumier, whilst the battlegroup of
26th Panzer will drive straight up the road and smash
through to Pico!
Turn 21 the German
attack begins
Turn 22 the US FAC
calls for help (success again) a P47 is in coming
The German armoured
advances up route 82 past the burning wrecks of the previous columns.
The German infantry
come under sporadic 75mm pack fire
Turn 23 the P47
enters the tabletop
It targets the lead
Panzer IV but misses
Lucky for the French
the US armour arrives on table (once again I forgot)
Turn 24 The FAC
fails to contact a plane this turn! The lead Panzer spots the
incoming Shermans but exposes itself to the Goumier Bazooka team –
who don`t miss!
The 1st
panzergrenadier platoon arrive at the ruin and debus
Unfortunately (for
them) they have arrived just as the Goumier have decided to launch a
counter-attack
Over on the left the
advancing Germans (still under sporadic 75mm fire) meet up with their
comrades from the last column who are in the process of beating back
a local goumier counter-attack!
The German commander
calls down his mortars against the stone farm with its LMG nest!
Turn 25 The
remaining Panzer exchanges fire with two Sherman, he misses as does
the return fire and worse still Sherman 2`s gun jams (double 1 rolled)! The
panzergrenadiers are in a stiff fight with Goumier over ownership of
the ruin! The 2nd PG platoon and HQ arrive to add weight
to the attack supported by their vehicle mounted MGs and the
Strummel`s 75mm.
On the left the
Goumier move through the village to engage the incoming Germans
German mortars flatten the house with the LMG
Turn 26 The Panzer
and Shermans again exchange ineffective fire, worse still Sherman 2
rolls a second double 1 in a row! and its gun is now totally useless, it backs
out allowing No3 to join the fight. The FAC successfully contact
another P47!
The fighting around
the ruin and at the outskirts of the village is getting up close and
personal.
Turn 27 The turning
point, the panzer and Sherman 1 both continue to show they need
gunnery practice, but Sherman 3 not only hits the pesky panzer but
rolls a double 6 and wipes it out!
Just when it looked
like the panzergrenadier firepower was gaining the upper hand a P47
zips down and lays his eggs right across the Strummel and a nearby
251 plus causing a few casualties among the grenadiers nearby
Faced with Shermans
and now large numbers of ferocious Goumiers, the Panzergrenadiers
morale cracked and they spend the next few turns scrambling aboard
their remaining transport before turning tail and running back the
way the came.
On the edge of the
village, the 276th infantry having sustained a constant drain of casualties finally have reached a morale check! They can see numbers
of Goumier in the village and woods around them, and they know the
American tanks are also closing in. So the commander orders them to
break off the action and withdraw, covered by battalion mortars!
The result was not really a surprise, but the accurate support from 69RAA really caused most of the German casualties among the first two columns (and quite a few on the infantry the last attack too) The TAC air controller was on fire, only failing to call in a plane once!