Starring Pancho Villa
The Battle of Ojinaga, 1914
The Battle of Ojinaga, also known as
the Taking of Ojinaga, was a major battle during the Mexican Revolution was fought on January 11, 1914. Villa`s Army of the North won a resounding victory and put an end to the last stronghold of the Federal Army in Northern
Mexico.
After the rebel
Generals Toribio Ortega Ramirez and Panfilo Natera Garcia could not
finish the place off, Pancho Villa arrived in Ojinaga with a large force, and defeated the forces of Salvador Mercado and drove them from the city.
Villa has made an agreement with Mutual Film led by Harry Aitken and movie mogul D. W. Griffith with the offer of an exclusive deal to film Villa and the Revolution (at a price). Griffith sends a young junior executive Frank Thayer down to the border with a film crew to negotiate and hopefully get and agreement and film Villa.
In reality this was a large battle with thousands of men on each side, I`ve reduced it down to a battalion level game for my tabletop. My Mexican Revolution armies are a huge mix of manufacturers - Raventhorpe, Jacklex, Shellhole Scenics, Early War Miniatures, Irregular Miniatures plus loads of my own conversions (head swaps, arm swaps, etc)
Federal defenders
Town
HQ
(General Salvador Mercado)
2
platoons from the Federal 29th Regiment
Trench-line south of town
HQ
+ 4 platoons of 29th Regiment
1
MMG
1
75mm field gun
Some
wire & entrenchments
Villa`s forces
Group
A
2
companies on foot
Supported by:
2
x 75mm field guns
1
machine gun
Cavalry flanking moves enter table on turn 10
Group
B (right flank) commanded by Villa
Mounted
company
Group C (left flank) Commanded by Rodolfo Fierro
Mounted
company
Federal
morale is shot and they suffer -1 to all morale checks
At
the first signs of Villa`s men breaking into the town the Federal HQ will break
and flee across the bridge into the US. This further reduces the defenders
morale by an additional -1
Both
Villa and Fierro boost their men`s morale and these groups gain +1 to all
checks
My
table
Federal
defences south of town
Ojinaga
Mexican customs post and Federal HQ
Looking across the Rio Grande to the US side
US Border and customs post
Frank Thayer and cameraman watches on
The
Game
Turn 1 the two Villaista infantry companies advanced
one each side of the road; their artillery remained off table initially
targeting the farm on the right, the opening salvo fell short.
The Federal infantry awaited them getting into range, their `75 scored first blood of the game on the enemy infantry!
Turn 2 the advance continues, forward federal positions exchange fire with advancing Villaistas, both sides take casualties, but the Federal shaky morale affects their accuracy. The Federal `75 misses this turn! One of the Villaista guns targets the now spotted Federal gun but misses! The other gun hits the farm causing casualties.
Turn
3 the Federal gun scores a hit among the advancing enemy, lucky for the unit it
targets the company commander & standard bearer are close at hand and these remove the need for a morale check.
Unfortunately
Villa`s guns are on fine form and wipe out the Federal gun
Villa`s
other gun changes target to the farm wall and scores another hit taking more
Federals
Both
sides infantry exchange fire, again both side take casualties, once again the Federal
morale issues reduce their effectiveness.
Turn
4 On the left some Villaistas have reached a rocky outcrop, they exchange fire
with Federals defending it. Everywhere else The infantry slowly continue moving
forward, on the right they are blocked by barbed wire so call up their
dynamiters to blow a gap. The Federals are spread thin, the resist however they
can.
Turn
5 The defenders on the left hand outcrop are over run, the sole survivor must
make a morale check. On the right Villa`s men have reached the foot of that
rocky hill.
In
the centre Villa`s men can`t move forward due to barbed wire protecting the
entrenched Federals. They call for artillery support via bugle (fail).
Turn 6 The sole Federal survivor on the left surrenders and changes
sides (quite normal from my reading of the Revolution).
On
the right the dynamiters go to work
In
the centre Villa`s guns begin to hit home along the Federal trench line
Turn
7 The right hand hill also falls to Villa`s men and the rest of that company
begin an assault on the farm, both sides take casualties, but the Federals come
off worse and fail their morale.
In
the centre Villa`s artillery continues working on the Federal trenches killing
the majority of the defenders forcing the survivors to retreat.
With
defensive fire slackening dynamiters are called forward to blow gaps in the
wire.
Turn
8 On the right Villa`s troops storm the farm wall, driving surviving Federals
before them.
In
the centre the wire is blown
And
Villa`s men storm forward
The
Federals retreat towards the town
Villa`s
artillery limber up to move onto the tabletop
Turn
9 The farm is captured, the last Federal survivors surrender
On
the outskirts of the town, a Federal officer appears to halt and rally those
troops retreating along the road
Turns 10-12 see the Villaistas reorganise themselves and move toward to outskirts of the town, the artillery move forward and set up to support the attack. The Federals also do some re-organisation, placing those men retreating from the trenches into new defensive positions within outlying buildings or adding them to existing positions. During this period Villa and Fierro have been moving their cavalry into position on either flank also.
Villa`s Positions at the start of Turn 13
Artillery
Infantry
Nicely put together report & great to see a historical Mexican Revolution battle recreated in such detail."well done"
ReplyDeleteThank you Ian that is very kind :) I have three more games already written, all different aspects of the various revolutions.
DeleteYou have interesting Wargames. The kit and figs always sweet to see in action!
ReplyDeleteCheers, I try to choose interesting actions to then try and create a game around the history.
DeleteGreat stuff as alays Richard- love the history you always put into each scenario.
ReplyDeleteCheers,
Pete.
Cheers Pete, I do try my best :)
DeleteWhat the glossy mags, (and out of action new Sotcw Journal) are missing we are gaining thru your blog and this exceptional history into tabletop action and game report with its beautiful details, like graveyard, market place, border point and film unit; not forget the lady in red slipping away!
ReplyDeleteSanto get mybtoy soldiers out and copy this one! I will have to wait till weekend when I get home from my brothers in Tarragon's!
Excellent Richard! And great generosity to give your time to sharing this on your blog!. CarlL
Very kind mate, I`m just having fun and trying to prove wargaming isn`t just WW2 :)
DeleteJust re-read your comment, has the Journal fallen behind schedule then?
DeleteOops some typos in my last post! Like "Want to get my toy soldiers out" and "Tarragona"; apologies, using small key board on small tablet! CarlL
ReplyDeleteWe were actually back in rainy Wales this last weekend, returned to Spain last night :)
DeleteLooks a fantastic game. What rules/figure scale do you use?
ReplyDeleteThank you, very kind. Virtually everything I do is in 20mm, the rules are a version of Rapid fire! but scaled back so the 10 fig "companies" in our games represent platoons.
DeleteYou are certainly not sure of miniatures for the period! The different ranges seem to mix well. Am I correct in assuming they are a mix of Jacklex, Raventhorpe, Early War Miniatures and Shellhole?
ReplyDeleteI have gone a bit crazy :) I have listed the manufacturers in the right-up - all those you mention plus some Irregular Miniatures and quite a few simple conversions (head-swaps, arm-swaps and just paint jobs). I have a batch of plastic cowboys and civilians to do next - if I ever get the time.
DeleteI am thinking of doing the conflict on rather a smaller scale using the Fistful of Lead Mexican Revolution supplement or Alan Saunders' Struggle Against Everything and Everyone rules. Keep the great reports coming!
ReplyDeleteI have that supplement, not bad. There is also the "Hey Gringo" supplement to "Crush the Kaiser" rules which seem fun. I use the same rules for every period and era I play 1890 to 1960, they work fine for a battalion or so per side and can even drop down to 1 to 1 skirmish for 28mm :) Mexican Revolution is my play for fun period.
DeleteYour rules sound very flexible! Are they available on your blog anywhere?
ReplyDeleteI`m not sure if I published anything about my modifications to the original RF rules?? Rapid Fire! is pretty flexible, I actually think it works better at this lower level, than it does as a battalion/regimental game as designed. I`ve also pinched various bits from Crossfire, Command Decision and the classic "Battle" set by Charles Grant from the 1960s. Its a very simple game, I hardly look at charts these days :)
DeleteI have just been browsing through your other Mex revolution pages - you have effectively written a scenario book. Brilliant! What colour did you use for the US troops? The colours in the Ospreys look more brown/sand and I also think they should be greener.
ReplyDeleteYou are far too kind, I just make things up as I go along :) For this period I`ve actually tried a few makes of US Olive (Coate de Armes, Vallejo and even GW) actually GW Castellan Green is my goto colour for US WW2 uniforms :) I fully accept this maybe too green for Pershing`s forces in Mexico and along the border in general, but my thinking is make them visually striking across the tabletop rather than 100% historically accurate - and i make no appologies about this :) If you want to go green, but not too green, you could use Vallejo Russian Uniform Green for a more faded/washed out colour :) I have used this on some of mine and it looks fine.
Delete