Veracruz
April 21, 1914
The weapons had actually been sourced by John Wesley De Kay, an American financier and businessman with large investments in Mexico, and a Russian arms dealer from Puebla called Leon Rasst and not the German government, as newspapers reported at the time.
Part of the arms shipment to
Mexico originated from the Remington Arms Company in the United States. The
arms and ammunition were to be shipped to Mexico via Odessa and
Hamburg to skirt the American arms embargo. In Hamburg, De Kay added
to the shipment. The landing of the arms was blocked at Veracruz, but they were
unloaded a few weeks later in Puerto Mexico, a port controlled by Huerta at the
time.
So on the morning of April 21st, 502 marines of 2nd Advanced Base Regiment (ABMR from here on) and 285 sailors plus marine detachments from the battleships Florida and Utah under the command of Marine Lt. Col. Wendell C. Neville, landed by whaleboat at the quay side and moved to secure the port.
As always in my games I make no apologies for using what I have, you will note the "Marines" are just my WW1 era Yanks in Montana cap and my US sailors are the same figures who have fought for Spain, Mexico and the USA before (a mix of Russian Naval Marines and armed German sailors) just painted up to look uniform in dress.
HQ
1st Company, 2nd ABMR
2nd
Coy, 2ABMR
Auto
weapons platoon, 2ABMR
Composite Company of Naval volunteers
3 x 10 man platoons plus a HQ & Hotchkiss MMG
(and yes i know they should have a Colt "Digger" but I don`t have one with a naval crew)
Mexican forces
2 platoons 19th Federal Regiment
Split between the custom house/ammunition warehouse and the Telegraph office
Cadets
Veracruz Naval Academy (start in the Naval Academy)
4 x 10 fig groups of armed civilians, plus the odd soldier
US objectives:
Custom
House
Telegraph
office
Naval
Academy
Special rules
Mexican
civilian morale is poor -1 on all checks
The
cadets are young, enthusiastic and inspired by national pride so gain +1 to
morale on their first morale test
The
Americans can call for support fire from the USS San Francisco anchored in the
harbour (3-inch gun) by heliograph any time after turn 10.
The Americans have 20 game turns to capture all three objectives failure to do so is considered a victory for the Mexican defenders (be it a pyric one).
1st Marine Coy
2nd Marine Coy
Turn 2 saw the sailors filtering past the stopped train into the
railyard, they come under sporadic rifle fire from the customs house and other
buildings
1st Coy also pass the train heading into the town, they also
come under light rifle fire (note the Colt machine gun supporting their
advance)
2nd Coy moves right along the dock front towards the Academy
1st Marine Coy find themselves under fire from a couple of
buildings and move to engage.
2nd Coy keep moving right, they too take some rifle fire from
the hotel and are forced to swing towards the sea out of direct line of sight.
Turn 4 sailors still exchanging rifle fire – they do cause some casualties among their opponents, then the Hotchkiss opens up taking several more – the defenders of the customs house need a morale check!
1st Marines occupy one building and prepare to storm two
others, all the time being shot at and taking the odd casualty.
2nd Coy finds itself caught by a Maxim gun mounted of the
Academy roof! One platoon takes cover behind the railway embankment, a second
behind a building and the third tries and end run in a wide flanking move.
The US Marine commander tries to contact the San Francisco by heliograph
but fails!
1st Coy, 1st platoon clear their building, 2nd
Platoon clear theirs, 3rd platoon and a LMG team cover 2nd
Platoon.
2nd Coy, 1st platoon move into the building they are sheltering behind, from there they can fire upon the hotel across the street
The Marine HQ contacts the San Francisco, but the ships gun crew don`t
spot the Maxim gun………
Turn 7 the sailors now occupy the customs house and nearby buildings.
2nd Coy, 1st platoon bring fire onto the hotel
causing casualties upon the Mexican Naval Cadets defending the building.
2nd platoon is still pinned by the Maxim, 3rd
platoon move into position to attack a building further to the right.
The San Francisco finally spots the Maxim but its first shell drops
short
Turn 8 1st Company, 1st platoon storms the hotel as does half of 1st platoon, 2nd Company under the command of 2nd platoons commander, what was left of the cadet defenders surrender.
2nd Company, 3rd platoon storm the house opposite
the Academy gates, again the remaining defenders surrender……..
Turn 9 begins with the Americans in full control of the dock front and
all buildings.
The sailors fully occupy the customs building and surrounding buildings.
The San Francisco finally lays a shot on target wiping out the Maxim
2nd Marine Coy move to storm the Academy
1st Marine Coy supported by the Colt MMG begin their advance towards the telegraph office.
Turn 10 The San Francisco again lands a shell on target onto the
Academy, this combined with 2nd Marine company`s wild charge forces
a morale check among the remaining cadets – they fail badly and surrender.
1st Marine Coy work their way through the town, they exchange fire with
both civilains and Mexican troops concealed among the buildings or firing from
rooftops.
Turns 11 to 13
2nd Marine Coy secure the Academy and form a defensive cordon
1st Marine Company fight their way towards the telegraph
office, they take casualties, but the Mexican civilians morale is fragile and
upon losing men the groups usually break off and run away or hide.
Great work, bravo!
ReplyDeleteThank you, comments much appreciated :)
DeleteYou’ve certainly got a lot of buildings Richard. The tabletop battlefield looks great and there was plenty of action. Well done.
ReplyDeleteIf you refight the battle let’s see if the Mexicans can do better next time ⚔️⚔️
Cheers,
Geoff
Many yrs of collecting for the buildings, many yrs of working on table/scenario design for the actual table and battle :) I doubt the Mexicans can do any better than they did, but a different table layout may cause different problems for the Yanks.
DeleteCool stuff!! Those new houses look great! US Navy Shore Parties usually wore all white but for this campaign they dyed them brown with coffee grounds.I always like your games of the little wars very Good!
ReplyDeleteThanks. Yes I knew about the sailors and staining their uniforms with coffee, but I only have one batch of armed sailors who serve with multiple nationalities (thay have been Spanish, Mexican and American before in other games) - I am not buying and painting up a force for just the odd game - that way lies madness :)
DeleteYes, that way lies madness. But would that stop many a wargamer? I suspect not 😉
DeleteI did do special units for one-off SOTCW games back in the day - Japanese for The Siege of Peking; US grunts for Vietnam - but that was for special games :) Normally I`m far more focussed and controlled with my hobby.
DeleteThat table setup looks really great and the report on the action was indeed a good read! These unusual scenarios you do are always interesting. Thanks for posting.
ReplyDeleteThank you Shaun :) I`m enjoying my hobby and odd and different periods and historical actions make for interesting gaming. I`m on a one man quest to prove C20th wargaming isn`t just WW2 Normandy, Arnheim or Battle of the Bulge...... :)
DeleteI agree.. proxy forces are Ok with me it's a game of soldiers and you had fun!
ReplyDeleteI do specific forces for long term projects, but some units do double or even triple duty as needed :)
Delete