Blocking Route 82
Pico, Italy, May 1944
This is a fictional tabletop battle, based on the fighting west of Pico, Italy during May of 1944, an excuse to field my Goumier Tabor.
Elements of Col. Bondis` 3rd GTM has been detached from the main body and sent west of Pico - which was being assaulted by 3rd Algerian Division supported by 1st French Motorised Division. The orders are to prevent the Germans from reinforcing the town and also to act as a blocking screen in case of an enemy counter-attack building up from Lenola.
9th Tabor plus a mule battery from 69RAA have formed a blocking position on Route 82 based around a small unnamed Italian village in the hills west of Pico. Initially the Germans coming to reinforce Pico will be unaware of the French, but as the day wears on they begin directing attacks against the Goumier in the hope of breaking through to Pico!
My tabletop
9th Tabor de Goumier (3GTM)
Battery, 1st battalion 69RAA (75mm pack howitzers)
Turn 1 along Route 82
Infantry company (276th Grenadier Regiment, 94th Infantry Division) in trucks + a SDKFZ232 (26th Panzer recce battalion)
Turn 10 along Route 82
Infantry company in trucks + Marder III + Pak40 & tow (all 276th Grenadier Regiment)
Turn 20 generally from the west can be on or off Route 82
Four platoons of dismounted infantry + 2 x MMGs & 2 x 81mm mortars + composite battalion HQ (276th Grenadier Regiment)
1 battery 23rd Panzer Artillery Regiment (105mm) #1 (scenario rule below)
French reinforcements
Turn 12 FAC 12th Tactical Air group #2 (special rule below)
Turn 18 3 x Sherman (US 760th Tank Battalion)
Special scenario rules
#1 the panzer artillery can only be directed by the Panzergrenadier HQ
#2 FAC can call in a strike from either a P47 Thunderbolt or a P38 Lighting (50/50 chance) the FAC must roll 5-6 on 1D6 to successfully call in the strike which arrives the next turn.
History
By 22 May the French pressure on Pico along with the strangling effect of the Goumier flanking moves convinced the Germans to abandon Pico and 7th Algerian Tirailleurs moving in from the south and east and the Goumiers coming from the west and north were able to capture the entire town by early on the 24th.
The Game
Turn 1 sees the lead German elements enter the table
Turn 2 as the armoured car approaches the ruined farm all hell breaks loose as the 75mm packs open up as does the Goumier 81mm mortar
The armoured car receives light damage, but the lead truck serious damage and the platoon it carries takes casualties
Turn 3 sees the following German vehicles pull off the road and their troops debus, the survivors of the 1st platoon move off the road and walk straight into Goumier rifle and LMG fire taking more casualties resulting in a morale check (which they fail). The damaged armoured car takes a direct hit and is wiped out.
Turn 6 The Germans moving left of the road are hit by an accurate salvo from the 75s, they also take fire from two groups of Goumier taking casualties! At the same time the Goumier who were on the right (now behind the Germans) also unleash a volley which causes even more losses – these result in multiple morale checks – all of which were failed and the Germans either flee or if isolated they surrender – an entire German company destroyed in 6 turns!
The Goumiers now had several turns to regroup and reset their front positions.
Turn 10 saw the arrival of the second German column led by a Marder III
Turn 11 the German coy commander arrives in his funky ex-Dutch Jeep
Turn 12 unfortunately history just repeated itself and whilst passing the burning wrecks of the first company the lead vehicles are bracketed by 75mm shells from the guns and 81mm mortar fire! The Marder takes a direct hit and just blows up!! The lead track is also torn apart by shrapnel and over half its occupants are killed! (they fail their morale check and simply run away – history once again repeating itself)
Turns 13-14 the German commander quickly organises his men to get off the targeted road and moves into the woods on the left (as his predecessor did), they come under 75mm fire as did the previous company, the Pak40 stays in the rear and its crew start to deploy their weapon.
Turn 15 the Germans advance left of the road, under sporadic 75mm fire, the US FAC sets himself up in the village.
The Pak40 slams a round into the ruined farm (actually unoccupied by the Goumier)
Turn 17 The Germans and Goumier are still fighting on the left, even though they dispatch a few Goumier, the Germans cannot make ground due to the 75mm pack artillery and a well placed Goumier LMG team in stone farm house!
A Goumier mortar bomb lands close to the Pak40!
Turn 18 The Germans on the left are stalled, unable to move without exposing themselves!
The P38 targets the only thing he can see – German transport on the road
The Lightning`s cannon and MGs tear through an Opel and the Pak`s Sdkfz10!
Another Goumier mortar round lands close to the Pak40 causing them to lose a man, the fact that they were being targeted and combined with their tow being shot-up by the P38, I rule a morale check is required– they fail and run away…..
On the left, the German company have gone to ground unable to make any headway or withdaw!
Once again the Goumier had a few turns to re-set.
Turn 20 saw the next German arrivals, this time they mean business - 276th Grenadiers will advance up the left side of the table supported by mortars to engage and distract the Goumier, whilst the battlegroup of 26th Panzer will drive straight up the road and smash through to Pico!
Turn 21 the German attack begins
Turn 22 the US FAC calls for help (success again) a P47 is in coming
The German armoured advances up route 82 past the burning wrecks of the previous columns.
The German infantry come under sporadic 75mm pack fire
Turn 23 the P47 enters the tabletop
It targets the lead Panzer IV but misses
Lucky for the French the US armour arrives on table (once again I forgot)
Turn 24 The FAC fails to contact a plane this turn! The lead Panzer spots the incoming Shermans but exposes itself to the Goumier Bazooka team – who don`t miss!
The 1st panzergrenadier platoon arrive at the ruin and debus
Unfortunately (for them) they have arrived just as the Goumier have decided to launch a counter-attack
The German commander calls down his mortars against the stone farm with its LMG nest!
Turn 25 The remaining Panzer exchanges fire with two Sherman, he misses as does the return fire and worse still Sherman 2`s gun jams (double 1 rolled)! The panzergrenadiers are in a stiff fight with Goumier over ownership of the ruin! The 2nd PG platoon and HQ arrive to add weight to the attack supported by their vehicle mounted MGs and the Strummel`s 75mm.
On the left the Goumier move through the village to engage the incoming Germans
German mortars flatten the house with the LMG
Turn 26 The Panzer and Shermans again exchange ineffective fire, worse still Sherman 2 rolls a second double 1 in a row! and its gun is now totally useless, it backs out allowing No3 to join the fight. The FAC successfully contact another P47!
The fighting around the ruin and at the outskirts of the village is getting up close and personal.
Turn 27 The turning point, the panzer and Sherman 1 both continue to show they need gunnery practice, but Sherman 3 not only hits the pesky panzer but rolls a double 6 and wipes it out!
Just when it looked like the panzergrenadier firepower was gaining the upper hand a P47 zips down and lays his eggs right across the Strummel and a nearby 251 plus causing a few casualties among the grenadiers nearby
Faced with Shermans and now large numbers of ferocious Goumiers, the Panzergrenadiers morale cracked and they spend the next few turns scrambling aboard their remaining transport before turning tail and running back the way the came.
On the edge of the village, the 276th infantry having sustained a constant drain of casualties finally have reached a morale check! They can see numbers of Goumier in the village and woods around them, and they know the American tanks are also closing in. So the commander orders them to break off the action and withdraw, covered by battalion mortars!
The result was not really a surprise, but the accurate support from 69RAA really caused most of the German casualties among the first two columns (and quite a few on the infantry the last attack too) The TAC air controller was on fire, only failing to call in a plane once!
It may be a very British phrase, but I wonder if the Jerries felt this was rather like “rats in a barrel”? The Goums acquitted themselves well, ably assisted by the the supporting services. Nicely done 👏👏
ReplyDeleteCheers,
Geoff
Cheers Geoff, I have to say I`m a litte disapointed with the lack of response overall. I guess my painting, modeling and writing isn`t up to peoples standards - hey ho.
DeleteLove the table and the battle report. And you got to use your Goumier Tabor! Always a win to get recent figures on the table. I have some acquisitions from years ago that are still waiting to see action :-( I am heading into more free time (working part-time) so I see an increase in 20mm WW2 battles happening in my future.
ReplyDeleteCheers Shaun, I have another scenario/game for the Goumier set up ready to go.
DeleteI shouldn't worry about the lack of comments, it seems to be the thing these days, look and go, unless you are someone who knows the blogger well or have been commenting on their site for years. I know people look at my posts from the stats, but I accept they just don't feel a need to comment. I enjoyed reading the scenario.
ReplyDeleteCheers Ade
Delete