Sunday, 27 July 2025

Sheffield War Memorials

Sheffield War Memorials 

Went to Sheffield for a couple of days for our youngest son`s Graduation - proud parents 😁

Whilst exploring the area around the Student`s Union we went to Weston Park and Firth Hall, both of which had magnificent memorials to the dead of WW1 and WW2

Firth hall, on the first floor by the Dean`s Gallery is this stunning memorial with a book holding the names of all university alumni lost during the two world wars.


Next to the hall is really nice park, Weston Park where you`ll find this large monument dedicated to the men of the York and Lancashire Regiments who died in the two world wars




This metal brozed memorial is dedicated to those who died in earlier conflicts - Sudan, Boer War, etc



Monday, 14 July 2025

French Automitrailleuse Dodge-White (car 2)

 French Automitrailleuse Dodge-White

This is another printed model by our Alex from Christopher`s design.

As you might remember when I built the first one, I had two turrets (link below)

https://baberonwargames.blogspot.com/2025/05/vichy-automitrailleuse-dodge-white.html 

So Alex was kind enough to print me out another model so I could use both turrets, I found a French aerial in the bits box whilst looking for suitable headlights


Both cars together


Sunday, 13 July 2025

Jaime I (new photo added 13th July 2025)

 Jaime I

Pride of the Republican Navy

Jaime I was the last of three Espana Class Dreadnought Battleships build by Spain between 1909 and 1923. The ships were part of an informal mutual defence treaty between France, Britain and Spain, the building of the ships was supported by Britain and the construction of Jaime I was much delayed due to Britains involvement in WW1 which caused supply difficulties, and even though she was virtually complete and ready for sea by May 1915, her main guns could not be delivered until 1919. The Espana class of Dreadnought were the only ones ever built by Spain and they were smallest Dreadnoughts built by any nation.

The class's limited displacement necessitated by the constraints imposed by the weak Spanish economy and existing naval infrastructure, requiring compromises on armour and speed to incorporate a main battery of eight 12-inch (305 mm) guns.


Jaime I as she appeared in 1932, note the AA guns on the fore and rear turrets

Layout of the Espana Class gun turrets

Displacement: Normal 15,700 tons, full load 16,450 tons

Length: 140m

Beam: 24m

Draft: 7.8m

Propulsion: 12 x Yarrow coal-fired boilers, 4 x Parsons steam turbines with 4 shafts

Speed: 19.5 knots

Range: 5,000 nautical miles @ 10 knots

Crew compliment: 854

Armament: 8 x 12 inch, 20 x 4 inch, 4 x 3-pounders, 2 machine guns

Armour: belt – 203mm, deck – 38mm, turrets 203mm, conning tower 254mm

Jaime I finally completed her sea trails and entered service with the Spanish Navy on December 20th 1921. Along with her sister ships she took part in the Rif War in Morocco, shelling enemy positions in support of ground troops. She was hit by Riffi shore batteries in 1924, but took part in and supported the amphibious landings at Alhucemas Bay on 8th September 1925 which eventually led to the end of the conflict. Some minor modifications were carried out in 1926, both Jaime I and her sister Alfonso XIII gained a pair of Vickers 76.2mm (3 inch) AA guns, one each on top of turret numbers 1 and 2. In the 1930s, the foremast was reduced slightly on the two surviving ships

In 1931 with the proclamation of the Second Spanish Republic, Jaime I and her surviving sister Alfonso XIII (now renamed Espana) were reduced to reserve duty to save on costs. But in 1933 Jaime returned to the fleet as flagship with major plans to modernise her, but these were interrupted by the outbreak of the Civil War!

At the outbreak of the Nationalist revolt, wireless operators in the navy headquarters Madrid intercepted radio messages from General Francisco Franco to rebels in Morocco. Madrid immediately sent the follow telegram to all major vessels, this one to Jaime I (my English translation).

“Comrades Jaime I: all the true Spanish people are currently aware of the attitude of our fleet. The time has come to show that traitors have no place on our ships. I have never doubted your heroism and your loyalty. Follow the example of the Cruiser Libertad by doing your duty. Long live freedom, long live the revolution. Traitors die”

The crew mutinied against their rebellious officers and two officers and an ensign killed along with three “loyal” crewmen, plus there were at least a dozen more injured on both sides. But due to their shift action, they ensured the ship would remain under Republican control. Sadly due to loss and or imprisonment of most of the officer corps the vessel would be crippled by poor discipline for some time. (the same thing applied to most of the Republican fleet).

Photographs of sailors after the take-over

Once under Republican control Jaime I sailed to Tangier to take on coal and supplies and take any wounded and injured to the Spanish hospital there. Just off the coast she was attacked by a rebel Spanish aircraft, who it is claimed made loyal (raised fist) salutes to deceive the crew into thinking he was loyal to the Republic before dropping several incendiary bombs which caused some injuries among the crew.

During the first months of the war, some modifications were made and her armament enhanced with two Vickers 47 mm (1.9 in) 50-caliber anti-aircraft guns and a twin 25 mm (0.98 in) Hotchkiss mounting.

She shelled a number of rebel strongholds, among them Ceuta, Melilla and Algeciras.

On August 7th accompanied by the Cruiser Libertad, Jaime I entered the bay of Algeciras and bombarded the city and harbour. She hit Rebel gunboat Eduardo Dato, which was burned down to the waterline (although she was later repaired and returned to service). She also heavily damaged two transport vessels in the harbour which had been requisitioned by the Rebels. The Customs House and warehouses along the port were destroyed, the railway station, military headquarters, artillery barracks and the power plant all took hits! Fires and explosions engulfed the town. The naval bombardment was supported and enhanced by Republican aircraft that carried out bombing raids. Unfortunately the Republic did not take advantage of this successful raid and the Rebels continued using the port once the ships left.

Jaime I also tried (with little success) to act as an anti-aircraft barrier to those planes flying rebel troops from Morocco to the mainland.

On 13 August 1936 she was damaged by a rebel air attack by two German JU-52 aircraft from the Condor Legion at Malaga; a single, small bomb struck the ship in the bow and caused minimal damage, though did result in one crewman killed, two more missing presumed dead and five wounded! Rebel controlled Seville Radio claimed this air attack to have been a total success and actually sunk her!

In September 1936 in an attempt to disrupt the blockade imposed by her sister ship Espana on the northern ports Gijon, Santander and Bilbao, Jaime I sortied forth along with a pair of cruisers and four destroyers. Neither side seemed too inclined to engage each other so eventually the Republicans withdrew in October that year, having achieved nothing!

Then on 21 May 1937, she was attacked again while in dry-dock at Cartagena for repairs after a recent grounding. Five Savoia-Marchetti SM79 bombers of the Italian Aviazione Legionaria carried out the attack, reports of the damage inflicted are mixed; according to Albert Nofi the ship sustained minor damage but Marco Mattioli wrote the damage was more serious.

But on 17 June, still while at Cartagena, she was wrecked by an accidental internal explosion and fire which killed over 300 men and injured many others! (Sabotage is/was strongly suspected, but has never been proved). She was re-floated, but determined to be beyond repair.

Photos of the ship followingthe explosion and fire
 
She was officially discarded on 3 July 1939 and eventually broken up in 1941.

In 1940 all the ships guns were recovered, the front and rear twin turrets were used in the Gibralter Strait coastal defence batteries D9 and D10 - El Vigia and Casquebel respectively near the town of Tarifa in the province of Cadiz. Abandoned in 1985, the twin turrets and guns are still in place, but have not been well cared for and look worse for wear. All the ships other main guns and secondary armaments were placed in single mounts in several locations along the coast.   

During a recent visit to the Naval museum in Cartagena I found this excellent scale model of an España Class battleship on display

I  was a bit puzzeled that the destruction of the Jaime I in Cartagena during the Civil War wasn`t featured among the exhibits, but I`ve found the Civil War is often glossed over in Spanish museums (like the Vichy period is in French ones).

Wargaming with Jaime I

Now I am not  a naval wargamer, but it appears to me there are a couple of potential what if scenarios which present themselves.

1. The Republican attack on Algeciras - what if some Rebel cruisers try to intervene? Or the Republic tried to land troops to seize Algeciras?

2. The September 1936 sortee - saw a face off between Jaime I and the Espana plus various cruisers, destroyers and other smaller surface vessels. As it happened no sea battle took place, but it may make and interesting tabletop action. I would penalize the Republicans for the lack of trained officers.  


 

 

 

Sunday, 6 July 2025

Hir Moussa, Tunisia, 19th January 1943

 Hir Moussa

Tunisia 19th January 1943

Map borrowed from Spivak & Léoni`s "Les Forces Francaises dans la Lutte Contre L`Axe en Afrique

This is actually the 5th game of an Operation Eilbote I mini campaign I started years back which follows the advancing German columns driving through the Eastern Dorsales. All can be found here on the blog, technically this scenario is game 3 of Kampgruppe Lüder`s advance and using larger scale rules (Rapid Fire! as an example) you could link the games together on one tabletop. Over the years since I started writing this mini-campaign more information has come to light and I have re-written this particular scenario several times. The basic game is a German attack Vs now allied, ex-Vichy French, in what should be a very one-sided game, but the interesting mix of forces makes for a visually different game.

 Background

Early in January, Kesselring decided he was not going to allow the allies to build up and probe von Arnim’s positions at will. Once the front had stabilised preparations were started for a limited counter blow with the aim of clearing the Eastern Dorsales as far south as Robaa and the Karachoum Gap; also capturing the Kebir Reservoir (which supplied Tunis).
This sector was held by an ad hoc collection of French units part of Juin’s XIX Corps; the French lacked modern equipment and radios and the Germans were convinced this was a weak point of the front. A diversionary attack was also planned against the British around Bou Arada to draw off allied reserves and disguise the axis of the German attack. The attack was code-named “Eilbote” – special messenger.
 

Kampgruppe Lüder together with troops from 756th Mountain Regiment having brushed aside Sous-groupement Carpentier continue their drive down the Ousseltia Valley towards Hir Moussa and the Karachoum Pass. There has been a brief pause whilst troops reorganise, rest, re-arm and mop-up remaining French colonials from around Oum-el Abouab.

The next objective is the Carrefour (cross roads) of Hir Moussa referred to by the Germans as “Point 19”, which sits on the road to Ousseltia the area provincial town. Taking the village and crossroads will both open the way south to Ousseltia and also close off the southern end of the Karachoum Pass, a major objective of Eilbote, closing off routes towards Tunis and forming a solid defensive line.

A plan was formulated for Lüder`s mixed column from 10th Panzer to proceed down the road whilst elements of 756th Mountain Regiment would swing in from the north and envelope the carrefour defences.

The French XIX Corps command had placed their only mobile reserve at Hir Moussa, it’s this force plus various stragglers that must halt the German advance.

French orders

A surprise German counter offensive has been launched, Juin`s XIX Corps stretched thin across the Dorsales is being pushed aside by superior German armoured units. Your command was the Corps only mobile reserve based around the village at Hir Moussa. The situation has now changed dramatically you’re your forces must try and hold the superior German units from breaking through to the provincial town - Oussetia! You must hold long enough for Allied reinforcements moving up from the south to reach you and stabilise the situation, the honour of France is in your hands, bon chance!

French forces

Sous-secteur HQ with –

HQ plus transport

Elements of 411e DCA with 2 x AA MGs

Section d`Sanitaires (Medical unit)

2 peloton 47e Regiment Infanterie Coloniale (10 men each with: 1 - LMG and 1 - VB launcher)

Gun section 61RAA - 75mle1897 plus crew (horse towed)

1ere du 1REC (Lt Nede) with –

1 x armoured car peloton, 1 x motorcycle recce peloton (9 men, 1 - LMG)

1 escadron moto du IV/8e Garde with –

2 x cycle pelotons (each with an LMG, 1 x VB launcher)

Compagnie “F” de 37 AC de Marine – 2 x 37mm gun with crews & tows

1 section de la 1re Batterie de DCB – 1 x 25mm AT gun plus crew & tow

7e escadron du 4RCA – 2 x D-1 tanks

Emplaced in and around the Roman ruin south of Hir Moussa, a totally separate command, the 1st of three blocking positions thrown up by the Allies.

Captain de Mareul

57th Goum of 1st Tabor (1GTM)

Gun section - 47mm AC (64RAA)

Gun section - British 6pdrs (21st Anti-Tank Regiment, RA)

Elements of a US tank destroyer company – 1 x Dodge w/37mm (601st TD Battalion, 1st US Armd Div.)

A platoon of US M3 lt tanks (1st US Armd Div.)

A platoon of Ft17 (commanded by Capt. Lennen)

Additional troops

On Turn 4 - stragglers from 7RTM withdrawing from Oum-el Aboub and other positions NW of Hir Moussa

2 x reduced platoons (7 man platoons) one has an LMG, the other a VB launcher)

On turn 8 - stragglers from the Karachoum Gap

8 legionnaires (I/1er REI) inc LMG

Turn 12 + 1D6 from the south-east

Recce unit from US 1st Armd Division: 2 x Jeeps (one with radio, the second w/.30cal) (6 men)

White scout car (8 men, inc BAR & Grenade rifle)

German forces

Down the road from Oum-el Abouab

Kampgruppe  Lüder

Elements of 10th Panzer:

Elements of Kradschutzen-10: Armoured car platoon, 2 - motorcycle platoons

HQ + 2nd Kompanie/69th Panzergrenadier Regiment (motorised) inc FOO for artillery with HQ (in trucks)

2/I battalion 7th Panzer Regiment (3 x panzer III)

Platoon of 4/I battalion 7th Panzer Regiment (1 x panzer IV)

Support

1 x battery I battalion 90th Panzer Artillery Regiment (105mm) off table situated at Oum

Turn 8 - 1 x Stuka sortee

Turn 10 from the north 

Infantry company from II battalion 756th Mountain Regiment

Turn 15 Down the road from Oum-el Abouab 

Elements of 501st hvy Tank Battalion

1 x Tiger I

1 x Panzer IIIN

501st Panzer pioneer platoon

2 platoons 3rd Kompanie 69th PG in trucks

1 platoon Panzer Pioneer Battalion 49 (in half-track)

My table

Looking north towards Hir Moussa
Looking north towards Hir Moussa across Roman ruins south of the town
Looking down the road from Oum-el Abouab
A few shots of Hir Moussa and the shrine
Roman ruins

The game

The German elected for three turns of random artillery (4 rds x 105mm) onto Hir Moussa as their forces advanced down the road.

Turn 1 Kradschultzen-10 lead the way

This turns artillery was scattered and caused no French casualties

Turn 2 the German advance continues, but 1st motorcycle platoon takes casualties from an indirect `75 shell

The German artillery is once again random, but lands two shells one into the mosque (the French HQ) and the second among the Legion cavalry!

These shells not only knock out the Aml50 but, destroy a staff radio truck and kill several officers including the legion cavalry Lieutenant, the surviving legionnaires fail their morale check and go to ground!

Turn 3 last round of random German artillery, nearly takes out the Hotchkiss DCA (luckily gun and gunner survive), the rest of the shells land harmlessly but just infront of the advancing kradschultzen-10. The French `75 fails to land a shell on target!

Turn 4 the Moroccan stragglers arrive.

The German motorcyclist dismount and advance on foot

At this point they are hit from the French concealed in the vineyard and take a few casualties, the 25mm hits but fails to penetrate the Sdkfz232!

Turn 5 Both Krad platoons plus the 232 and the lead panzers move to engage the French in the vineyard.

The French infantry cause a few more casualties among the Germans, the 25mm once again failed to penetrate the 232. The gun is wiped out by a 50mm shell from a panzer III and the French infantry are chopped up by multiple LMGs, vehicle mounted Mgs and 20mm auto-cannon…..

The French `75 zeros in on one of the panzers (near miss, no effect)

Turn 6 what is left of lead French platoon retreat, but the Kradschultzen are still pinned by French troops on top of the store. The Panzers and 232 turn their attention to these! Behind the burning building you can see the first D-1 advancing to contact


The French `75 lands a round smack onto a panzer III, setting it ablaze!

Turn 7 the remaining panzer engages the D-1 which takes a catastrophic hit and blows up!!

The lead platoon of 2/69 PG arrives only to get its truck machine gunned from the opposite back – truck destroyed, casualties inflicted!! In this photo you can also see the 232 has moved out of the vineyard back onto the road.

Turn 8 the Luftwaffe arrive

As do the Legionnaires retreating from the Karachoum Gap

The Moroccans have moved to back up Guarde Republic on the south bank, both are hotly engaged with 2/69 PG across the river, a panzer IV adds its firepower to the struggle as does the 232, which is hit by a concealed 37mm AC d`Marine (fails to penetrate). Both sides take casualties. The panzer III supporting the Kradshultzen infantry moves through the vineyard and pushes past the burning D-1

Turn 9 the Stuka lays her eggs on a building in the village (French DCA proved ineffective), destroying the structure killing several french infantry.


At the river the German artillery FOO brings down fire onto the south bank

The 37mm damages the 232, but return fire from the A/Cs 20mm wipe out the gun crew.

Accumulative casualties force a morale check on the 1st Guarde Republic platoon who fail badly mount the bikes and flee; but the Moroccans still hold the line and French infantry and the 2nd Guarde Republic platoon in the village cause further German casualties.

Turn 10 The Kompanie from 756th Mountain Regiment arrive on tabletop

The Panzer III supporting the Kradschlzen infantry in the village, spots and blows up another French truck near the mosque/HQ

The Panzer is hit in the flank by the last D-1 (fails to penetrate), the Kradshultzen infantry are badly mauled by Guarde Republic and MMG fire from the DCA position on top of the mosque.

Back at the river, the Germans have the fire-power, but cannot make forward progress as the Moroccans are well emplaced.

Due to overall casualties the French must take a morale check, which they pass

French first aid post bringing much needed comfort to the defenders and boosting morale.

Turn 11 the legionnaires coming from the Karachoum Gap arrive at Hir Moussa, their officer moves to re-organise the legion cavalry and form a solid defence around the shrine against the incoming 756th Mountain Regiment

The Panzer in the village targets and wipes out the AA MG, but the Kradschultzen infantry have taken too make casualties and fail their morale and withdraw to cover.

Back at the river one platoon of 2/69 PG cross over covered by the Panzer IV, the rest of 2/69th along with the damaged 232 and the panzer III continue their battle with the Moroccans.


Turn 12 756th Mountain Regiment runs right into the reformed Legion company, plus troopers from Guarde Republic and other odds`n sods. Both sides take casualties. The D-1 and the 37mm d`Marine both swing round to face the panzer III which has flanked them!

At the river the Moroccans are overwhelmed by fire, though 2/69th are badly blooded! The second Panzer III takes a direct solid shot hit from the `75 and is knocked out!

Turn13 the panzer III in the village moves to engage the D-1, the panzer misses and the D-1 fails to penetrate, the 37mm d`marine also fails to penetrate!!

The French `75 crew begin manhandling their gun to the road.

The combat between 756th Mountain and the Legionnaires, et al builds up – very bloody

Turn 14 the US recce troops arrive on the tabletop

With the Moroccans gone the Germans reform and what is left of 2/69th and the Panzer IV start to moves down the road again

The infantry quickly come under fire from what is left of the French defenders, these intern are fired at by the damaged 232 and the Panzer IV.

The French gunners get their `75 in position

In the village, the Panzer III faces off against the 37mm AC d`marine and the D-1, all firing is simultaneous both French guns fire, hit but fail to penetrate! But the panzer rolls “double 1” the gun breech jams!! Faced with two from guns, surrounded by French troops in the various buildings, I rule a morale check – which they blow badly and abandon their tank, a couple of them are killed immediately!

Turn 15 The next German reinforcements enter the table

The Panzer IV is fired on by the French `75 (hit fails to penetrate), spots the gun and fires back – rolls “double 1” yet another jam!! The infantry and 232 are hotly engaged with the dug-in French infantry.

Back on the edge of the village, a brave Guarde Republic NCO jumps onto the abandoned Panzer III and drops a petrol bomb inside!

On the hill and around the shrine the Kompanie of 756th Mt Reg. are in a bitter battle with the legionnaires and what is left of the Sous-groupe HQ.

Turn 16 the panzer IV reverses away from the French `75 - which fires again, hits again, but again fails to penetrate! The Panzer gunner manages to un-jam the gun. The 232 fires its 20mm towards the French `75 to keep the gunners heads down. The German infantry have virtually cleared all the troublesome French infantry. The first US recce vehicle reaches the outskirts of the village and cuts off road.

The battle around the shrine has reached stalemate, both sides have reached their limits.

Turn 17 the panzer IV advances again (successful morale check), this time its gunner is spot on


The German FOO calls down artillery onto the village with devastating effect, smashing the D-1 and killing several French

Turn 18 French morale collapses, though the legionnaires and HQ personnel still holdout at the shrine and mosque. The Germans are pouring down the road, The US recce quickly gets off it out of direct line of fire.


Interesting mix of kit and units, the game is quite one-sided, but the French did better than expected.