The
An earlier version of this article appeared in an issue of the Society of Twentieth Century Wargamers (SOTCW) magazine - The Journal
The French colonial campaigns in Africa during the late 19th century through the early years of the 20th Century is a period often ignored by wargamers who prefer the far better documented British campaigns of that period (Zulu wars, Sudan, The Boar war etc). I was looking for something different,
My main problem is to find reasonable yet challenging scenarios, where the natives have more than a “walk-on” and “Cannon-fodder” role. This leads me to look for actions where the French (or Spanish or British) lost, so to create a scenario with better odds for the native player. This research is often more challenging than usual as when there were defeats, they were often covered up or glossed over to avoid hostile press reports back at home.
As part of their
ongoing “pacification” of
Khenifra whilst
not a beautiful place had a majestic presence, with its huge stone and
mud-brick Kasbah (Ksar in the local language) dominating the blood red dusty
plain. In fact the first European visitor called Khenifra “a red city in a red land”. Surrounded by gardens and orchards the
city is divided by the Oum er
The Zaians were a nomadic tribe following their flocks of sheep and goats from the mountains (during the hot summer months) to the great plain of Khenifra (for winter grazing). They were a fiercely independent people, as are all nomads.
Their leader Moha ou Hammou Zayani was adept in both
political strategy and military force; he came to power within the tribe in
1877 when just a young man of twenty. Quickly
establishing himself over his rivals by force of arms and was considered
to one of the most influential men in
This was however
little appreciated by the French; many young French officers saw colonial
service and
The French
campaign started on June 10, two of the French columns met virtually no opposition, but the Claudel column suffered constant attacks virtually from the start. Eventually the tribesmen were beaten off by French fire-power and the converging columns succeeded in seizing Khenifra. Unfortunately the campaign was carried out as if
it was a problem at
The natives began attacking French wood gathering parties and only water supplies close to Khenifra were secure, supply columns were also ambushed. By the middle of July casualties mounted and the tension increased; morale particularly within the native colonial units began to suffer, whole outposts deserted taking their rifles and cartridges with them after killing the French or Algerian sergeant. The French were forced to disarm an entire squadron of Moroccan Spahis and take away their horses, this to stop them abandoning their allies and joining the rebels.
On August 4 two
battalions were stripped from the Khenifra garrison to be eventually returned
to
With this in mind it is not a surprise that on the night of November 12, Laverdure divided virtually his entire command - six companies of Senegalese and Algerian Tirailleurs, two field guns, a squadron of cavalry and a party of Goumier (around 1,200 men total) into four groups (each consisting of infantry and cavalry and a field gun or machine gun section). His plan was for the four columns to proceed across the plain during the night and converge on the Zaian camp just before dawn, at which point all the columns would assault the camp from three sides and hopefully destroy Zaian resistance for good. The plan worked well and on the morning of November 13, French shells and machine guns sweeping through the tents awoke the Zaian camp. The natives were taken completely by surprise by the attack and fled in panic, Moha ou Hammou was rescued by his sons during the confusion. Once what little resistance there was had been suppressed, the Algerian soldiers and Goumiers ransacked, looted and finally burnt the encampment, during which two of Moha ou Hammou’s wives was captured. The French colonials were joined in the looting by various Moroccan natives who saw the opportunity to gain from the Zaian misfortune!
The Game
Column 1
Col. Laverdure +
staff (10 officers and men)
A company of colonial Zouaves – 30 men
A troop of Spahis Algerian (cavalry) – 10 mounted figures
1 – 75mm mle1897
(6 crew + caisson & horses)
Ambulance wagon
Column 2
A company of
Tirailleurs (riflemen) Algerian – 30 men with 1 MMG
A troop of Spahis
Moroccain – 10 mounted
1 – 65mm mountain
gun (4 crew + mules)
Column 3
A company of Senegalese
– 30 men
A troop from
Chasseurs d` Afrique – 10 mounted
20 Moroccan Goums
with a French officer
Mule ambulance
column
Column 4
A company of Senegalese
– 30 men
A troop of Spahis
Moroccain – 10 mounted
20 Moroccan Goums
with a French officer
A mule packed MMG section of two guns and crews
The game calls for the four French columns to make their way back across the table to the safety of Khenifra, the game runs for 30 turns; during which the column may either move or fight. Unfortunately for the French Moha ou Hammou quickly began to organize his warriors and these immediately begin sharp counter attacks.
Since we first
played this game I ran the SOTCW game at Gauntlet 2010, where I used event
cards to simulate the randomness of warfare. In re-visiting this battle I
decided to try the same system.
Each turn the umpire should role 1D6 for each column this will indicate if there is an encounter or not.
6 = no encounter
and the column may move
Another role of 1D6 will indicate the direction: (on a D6: 1 – north; 2 - south; 3, 4 – west and 5, 6 east). This represents natives moving from other encampments the largest portion coming from the original camp (west) or moving to block the French (east).
Cards
Simply printed off
on my PC and laminated, approximately the size of a playing card (you can get
about 10 out of an A4 sheet).
Examples –
False Alarm – no
encounter
Foot Warriors –
10-20 warriors (50% rifled armed) attack
Riflemen –
10-15 riflemen pop up and give a volley.
Harka –
20-30 warriors both on foot and mounted (50% rifle armed) attack column
Confused orders – unit
stops and forms square for 1 turn??
Bad ammunition – unit
fires at half effectiveness for the rest of game (only effects each column
once)
Cavalry – 20
or so mounted warriors (50% rifle armed)
Large War-band –
40-60 warriors
Each column must fight and destroy their attacker, thus completing the turn; we played on a 6 foot by 4 table and allowed a column to move 6 inches (a total of 12 moves to cross the table). The table was mostly flat with low hills (with scrub brush and some odd trees) and a couple of dry streambeds. The idea is to allow the natives to appear on all sides of the columns and also isolated the columns from one anothers line of sight. The terrain might also encourage the French players to fight defensively, which will prove fatal for them.
There are a couple of additional things to keep track of for the umpire:
Artillery the
French have already used most of their shells against the camp this
morning and each gun will only have 2-3 turns of ammo left, after which they
cannot fire.
Machine guns as with
artillery these weapons have limited ammo 2-4 turns, but this can be increased
using rifle bullets (rifles and MMGs use the same cartridge) this will give an
additional 2 turns for the MGs but reduce the riflemen by 3 turns (see below).
Rifle ammo each
man only had the ammo he carried and a lot of this has already been used, each
column can only fire fully for 6-8 turns and after this only every other turn
or at half strength depending on your rules.
Cavalry mounted
units can move faster than infantry, if these abandon their comrades they may
move twice the distance (12 inches). However if this is done this new
additional column must also dice for an encounter each turn.
Relief After
turn 10 a relief column from Khenifra moves from the east to link up with
Laverdures columns. This Column consists of a troop of Spahis (10 mounted men)
and two half companies of infantry, one Zouaves, the other Tirailleurs
Moroccain (15 figures of each type). This column will attempt to link up with
their comrades and hopefully assist the withdrawal back to the city.
Morale A very
important factor will be the morale of the various French and colonial troops,
particularly the native elements. The Algerians and Senegalese are basically
mercenaries here for pay and loot; their morale will start fair but suffer as
casualty’s mount particularly if their white officers are killed! The Moroccans
are also Mercenaries but were often pressed into service; therefore their
morale starts lower and will quickly collapse in the face of the Zaian
onslaught. The French units (Zouaves and Chasseurs d` Afrique) have better
weapons and training, which should be reflected in their morale.
The game continues
until the French either cross the board or are destroyed.
Historic outcome
Laverdure’s command began its withdrawal back across the plain to the city; it was now fully daylight. The French had not expected the Zaian to react so quickly, they had obviously also not thought about the other encampments either. Bands of Zaian came from all over and began attacking the strung out French and colonial troops. For a while French fire power held back the attackers, but ammunition began to run out and the natives could close with the French, who had in some instances formed squares against the native horsemen. A relief column formed from what remained of the garrison attempted a sortie but proved too weak and was forced back to the city, leaving the columns to their fate. Colonel Laverdure and some 700 men were killed and the Zaian captured a huge haul of rifles, horses, eight cannon of various calibers and ten machine guns.
Emboldened by
their success the Zaian moved against Khenifra itself, only a desperate defence by Captian Pierre Croll and what was left of the garrison and the prompt arrival of a Groupe Mobile commanded by Col. Garnier-Duplesis saved the day (a further
French defeat may have led to a larger uprising). This was the worst defeat by
far suffered by the French in
The defeat left Khenifra is state of basic siege, well an uneasy truce anyway as long as each side kept out of range from the other. This lasted throughout the war years with the garrison being re-supplied twice a year by a strong Group Mobile from Casba Talda.
My main source for this scenario comes from “The Conquest 0f Morocco” by Douglas Porch (ISBN 0-88064-057-X); an excellent book on the French in Morocco up to the Great War, well worth getting by anyone interested in colonial North Africa.
With additional
information from:
The
Conquest of
Paths
of Glory
(The French Army 1914-18) by Anthony
Clayton (ISBN 0-304-36652-8)
Les
Troupes de Marine (Quatre Siecles d`historie) by Charles Lavauzelle (French text)
Officers and Soldiers of the French Army
1918 by Andre Jouineau (ISBN
978-2-35250-105-3)
Colonial
Armies, Africa 1850 to 1918 by Peter
Abbott (1-901543-07-2)
Mountain Warriors by Edward L. Bimberg (ISBN 978-0-8117-3461-5)
An article on the
fighting square Vs cavalry in an old issue of Wargames Digest (an American glossy wargames publication from the
early 1970s) which mentions this action as an example of where the square
failed due to bad tactics. (The issue number escapes me at present – sorry).
Playing the game
We used 20mm
figures from my collection –
Goumier (and
Moroccan natives) are a mixture of Friend or Foe & Blitz WW2 Goumier, plus
some Retrokit & Force20 figures plus various plastics.
For Zouaves I use
FFL figures a mix of Tumbling Dice, B&B Miniatures with the odd Italeri and
Airfix plastics
My Moroccan Spahis and Chasseurs d`Afrique are converted Warrior Miniatures SCW mounted infantry with Raventhorpe heads.
My `75s are
B&B, SHQ and Bandera & Hat, the limbers and horse teams Italeri or Hat
My 65mm mountain
guns are Bandera or Moonlite Modelwerks with mules from all over the place
(B&B, Combat Miniatures, Friend or Foe and others); all the gun crews are
either converted plastics or Tumbling Dice.
The bridge over the Oum er Rbia as it looked in the 1990s
Nice write-up Richard.
ReplyDeleteYou have quite a bit of action around Oum er Rbia.
Hi Bill, yes it was only when I re-read this during the edit, I noticed it was the same river I`d written the last operation Torch game :)
DeleteNice work Richard
ReplyDeleteCheers
Matt
Thanks Matt
DeleteAnother pearl of history and gaming Richard.
ReplyDeleteExcellent and inspiring. Another I missed in its original format.
Carl
Cheers Carl, comments much appreciated
DeletePS, Richard in your photo of the bridge over the river, Oum er Rbia, is the river red due to clay / soil discolouration, or pollution? I ask as I once saw the River ribble this colour after heavy rains, so coloured my 'ancients' project river a red mud colour. Of course as conditions change so do river / lake / sea colours (just cloud or sunlight make big differences). Carl the curious
ReplyDeleteKenifra was called the red city in the red land so I assume the entire region i red clay.
DeleteCheers Richard. Carl
ReplyDeleteThat is jolly obscure. I like it 👏👏
ReplyDeleteCheers,
Geoff
Thank you. What started out as a side note in a short article about Cavalry vs Infantry Squares as grown into a much bigger more detailed piece, which keeps growing as more info surfaces in new books.
DeleteStill great read. On looking at photo of the Classic French 75mle1897, I think it's either a B&B miniatures model or a Tumbling Dice model, definitely not an Irregular Mins piece! (Not seen the Bandera version.)
ReplyDeleteI also realise we missed out the fact there were wars in Europe between 1971 and 1914, two big ones being the Russo-Turk War of c1877 and the Greek-Turk War of 1912 (if my memory is correct).
Nonetheless, the French officer cadre was definitely 'gung ho' and felt passed over if left in garrisons in North Africa on outbreak of Great War, from my limited reading. Carl, N.Yorks.
Hi Carl, with this article I read another book - Mountain Warriors by Edward L. Bimberg about the history of the Moroccan Goumier and much to my surprise it included a lot of info on this particular battle - some of which was new to me, so i updated the piece. I`m still not sure who the `75 belongs too?? I don`t remember buying one off either B&B or Tumbling Dice? Of course this is a very old model, which I`ve had for a long time, and memories fade :)
Delete