Friday, 20 October 2023

Veracruz

 Veracruz

April 21, 1914

 In a direct response to the arrest of nine American sailors by the Mexican authorities in Tampico on April 9th, President Woodrow Wilson ordered the US Navy to blockade the port of Veracruz. But when it became know a German merchantman SS Ypiranga was due to arrive at the port with a cargo of weapons on or around 21st April, Wilson ordered Rear Admiral Fletcher to land troops (marines and naval personnel) to seize the waterfront and prevent those weapons (sales of which were banned) to Huerta`s troops.

The weapons had actually been sourced by John Wesley De Kay, an American financier and businessman with large investments in Mexico, and a Russian arms dealer from Puebla called Leon Rasst and not the German government, as newspapers reported at the time.

Part of the arms shipment to Mexico originated from the Remington Arms Company in the United States. The arms and ammunition were to be shipped to Mexico via Odessa and Hamburg to skirt the American arms embargo. In Hamburg, De Kay added to the shipment. The landing of the arms was blocked at Veracruz, but they were unloaded a few weeks later in Puerto Mexico, a port controlled by Huerta at the time.

So on the morning of April 21st, 502 marines of 2nd Advanced Base Regiment (ABMR from here on) and 285 sailors plus marine detachments from the battleships Florida and Utah under the command of Marine Lt. Col. Wendell C. Neville, landed by whaleboat at the quay side and moved to secure the port.

 As planned earlier, American consul William W. Canada notified General Gustavo Maass that Americans were occupying the port and warned him to "cooperate with the naval forces in maintaining order." Maass, however, was not permitted by Mexico City to surrender the port. Maass ordered the Eighteenth Regiment, under the command of General Luis B. Becerril, to distribute rifles to the populace and to the prisoners in "La Galera" military prison, and then all to proceed to the dock area. Maass also ordered the Nineteenth Regiment, under the command of General Francisco A. Figueroa, to take up positions on Pier Number Four. Maass then radioed a dispatch to General Aurelio Blanquet, Minister of War in Mexico City, of the American invasion. Blanquet ordered Maass to not resist, but to retreat to Tejería, six miles inland.

 Mexican resistance was sporadic, the untrained civilians had problems obtaining the correct ammunition and lacked any sort of organised command or supply. The released prisoners under the command of Lt. Col. Manuel Contreras did put up some kind of opposition, along with some civilians and the cadets of the Naval Academy under Commodore Manuel Azuela which eventually led to the invaders having 4 dead and 20 wounded before shellfire from US naval vessels brought resistance to an end and a ceasefire being called!

 My game assumes the order to withdraw has not been passed to all units or random groups of armed civilians, so these will try and resist the invader.

As always in my games I make no apologies for using what I have, you will note the "Marines" are just my WW1 era Yanks in Montana cap and my US sailors are the same figures who have fought for Spain, Mexico and the USA before (a mix of Russian Naval Marines and armed German sailors) just painted up to look uniform in dress.

 American landing forces

HQ

1st Company, 2nd ABMR

2nd Coy, 2ABMR

Auto weapons platoon, 2ABMR 

Composite Company of Naval volunteers

3 x 10 man platoons plus a HQ & Hotchkiss MMG 

(and yes i know they should have a Colt "Digger" but I don`t have one with a naval crew)




Mexican forces

2 platoons 19th Federal Regiment 

Split between the custom house/ammunition warehouse and the Telegraph office

Cadets Veracruz Naval Academy (start in the Naval Academy)

4 x 10 fig groups of armed civilians, plus the odd soldier


US objectives:

Custom House

Telegraph office

Naval Academy

Special rules

Mexican civilian morale is poor -1 on all checks

The cadets are young, enthusiastic and inspired by national pride so gain +1 to morale on their first morale test

The Americans can call for support fire from the USS San Francisco anchored in the harbour (3-inch gun) by heliograph any time after turn 10.


My Britannia Miniatures German armed Trawler in its early C20th guise as the USS San Francisco 

The Americans have 20 game turns to capture all three objectives failure to do so is considered a victory for the Mexican defenders (be it a pyric one).

 My table


The Harbour

North end of the harbour 

Old Mole and light house, the old Spanish gun position in unoccupied

Northern part of Vera Cruz with the Naval Academy building




Harbour and railyard

Southern part of vera Cruz 

Customs Building (partially fortified)

Naval Academy

Telegraph office/Police Station


Our game starts after the initial unopposed landing, the naval company is to advance to the left through the railyard and capture the customs house, 1st Marine Company is to head up through the town to take the telegraph office and 2nd Marine Company has the task of taking the Naval Academy.

1st Marine Coy


2nd Marine Coy


Turn 2 saw the sailors filtering past the stopped train into the railyard, they come under sporadic rifle fire from the customs house and other buildings



1st Coy also pass the train heading into the town, they also come under light rifle fire (note the Colt machine gun supporting their advance)


2nd Coy moves right along the dock front towards the Academy


 Turn 3 the sailors engage with the Mexicans, they take several casualties (lucky Mexican dice), the Hotchkiss team sets-up on the flat car to give support.

1st Marine Coy find themselves under fire from a couple of buildings and move to engage.


2nd Coy keep moving right, they too take some rifle fire from the hotel and are forced to swing towards the sea out of direct line of sight.

Turn 4 sailors still exchanging rifle fire – they do cause some casualties among their opponents, then the Hotchkiss opens up taking several more – the defenders of the customs house need a morale check!

1st Marines occupy one building and prepare to storm two others, all the time being shot at and taking the odd casualty.


2nd Coy finds itself caught by a Maxim gun mounted of the Academy roof! One platoon takes cover behind the railway embankment, a second behind a building and the third tries and end run in a wide flanking move.

Turn 5 the Mexicans in the customs house fail their morale and lower their flag in surrender, the sailors rush forward to capture their prize.
1st Marine company, 1st platoon storm their target building. 2nd and 3rd platoons are engaged around other buildings.

The US Marine commander tries to contact the San Francisco by heliograph but fails!

 Turn 6 Sailors attempting to occupy buildings to the right of the customs house are fired on from a barricade up the street. The Sailors Hotchkiss team fires at the barricade in return (they cause no casualties) but I rule as the Mexicans are civilians they must make a morale check – they fail and run away…..

1st Coy, 1st platoon clear their building, 2nd Platoon clear theirs, 3rd platoon and a LMG team cover 2nd Platoon.

2nd Coy, 1st platoon move into the building they are sheltering behind, from there they can fire upon the hotel across the street


The Marine HQ contacts the San Francisco, but the ships gun crew don`t spot the Maxim gun………

Turn 7 the sailors now occupy the customs house and nearby buildings.

1st Coy, 1st platoon move out of their building towards the hotel (yes I know this wasn`t their orders, but hey Marines are expected to use their initiative).

2nd Coy, 1st platoon bring fire onto the hotel causing casualties upon the Mexican Naval Cadets defending the building.

2nd platoon is still pinned by the Maxim, 3rd platoon move into position to attack a building further to the right.

The San Francisco finally spots the Maxim but its first shell drops short

Turn 8 1st Company, 1st platoon storms the hotel as does half of 1st platoon, 2nd Company under the command of 2nd platoons commander, what was left of the cadet defenders surrender.


2nd Company, 3rd platoon storm the house opposite the Academy gates, again the remaining defenders surrender……..

Once again the San Francisco fails to find its target when firing at the Maxim.

Turn 9 begins with the Americans in full control of the dock front and all buildings.

The sailors fully occupy the customs building and surrounding buildings.


The San Francisco finally lays a shot on target wiping out the Maxim


2nd Marine Coy move to storm the Academy


1st Marine Coy supported by the Colt MMG begin their advance towards the telegraph office.

 

Turn 10 The San Francisco again lands a shell on target onto the Academy, this combined with 2nd Marine company`s wild charge forces a morale check among the remaining cadets – they fail badly and surrender.


1st Marine Coy work their way through the town, they exchange fire with both civilains and Mexican troops concealed among the buildings or firing from rooftops.


Turns 11 to 13

2nd Marine Coy secure the Academy and form a defensive cordon


1st Marine Company fight their way towards the telegraph office, they take casualties, but the Mexican civilians morale is fragile and upon losing men the groups usually break off and run away or hide.

Fleeing civilians try to take shelter in the telegraph office

 Turn 14 the Marine machine guns sweep Mexican defenders off the rooves, this causes a morale check among the survivors – they fail (badly).

 Turn 15 1st Platoon, 1st Marine Company storms into the telegraph office courtyard – surviving Mexicans surrender.


 Victory to the US forces, all objectives captured within the required time-scale. Casualties were a bit higher than the real incident, this is down to a number of factors – lucky dice mostly! On the whole I`m happy how the game ran, but since setting this one up I`ve found a better map among my notes and the table isn`t accurate, so I may re-set the table and try again.      

 

    

 

  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 









































12 comments:

  1. You’ve certainly got a lot of buildings Richard. The tabletop battlefield looks great and there was plenty of action. Well done.
    If you refight the battle let’s see if the Mexicans can do better next time ⚔️⚔️
    Cheers,
    Geoff

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    1. Many yrs of collecting for the buildings, many yrs of working on table/scenario design for the actual table and battle :) I doubt the Mexicans can do any better than they did, but a different table layout may cause different problems for the Yanks.

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  2. Cool stuff!! Those new houses look great! US Navy Shore Parties usually wore all white but for this campaign they dyed them brown with coffee grounds.I always like your games of the little wars very Good!

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    1. Thanks. Yes I knew about the sailors and staining their uniforms with coffee, but I only have one batch of armed sailors who serve with multiple nationalities (thay have been Spanish, Mexican and American before in other games) - I am not buying and painting up a force for just the odd game - that way lies madness :)

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    2. Yes, that way lies madness. But would that stop many a wargamer? I suspect not 😉

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    3. I did do special units for one-off SOTCW games back in the day - Japanese for The Siege of Peking; US grunts for Vietnam - but that was for special games :) Normally I`m far more focussed and controlled with my hobby.

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  3. That table setup looks really great and the report on the action was indeed a good read! These unusual scenarios you do are always interesting. Thanks for posting.

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    1. Thank you Shaun :) I`m enjoying my hobby and odd and different periods and historical actions make for interesting gaming. I`m on a one man quest to prove C20th wargaming isn`t just WW2 Normandy, Arnheim or Battle of the Bulge...... :)

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  4. I agree.. proxy forces are Ok with me it's a game of soldiers and you had fun!

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    1. I do specific forces for long term projects, but some units do double or even triple duty as needed :)

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