Solo Wargaming – A Practitioner`s Guide
By David
Heading
Pen and
Sword Books
Hardback,
186 pages
ISBN 9781399055536
In this
book the author tries to explain and to encourage the reader to look at; and
explore wargaming as a solo hobby; whether as an extension to their current hobby
or as something new to try. Now first off, I`ve been experimenting with rules and
playing solo games since I was a teenager (over 40 years), so I`m not really
the audience this book is aimed at. What I`ll try and do here is give my
general impressions of the book without comparing it to my own experiences.
The book
is divided into six chapters:
First gives
a general overview of the author`s views on solo wargaming, what he gets out of
it and what he believes are the pros and cons – all well thought out in a clear
easy style, the author gives plenty of references for further reading.
In the
second chapter, the author gives his views on types of wargame and battles
which can be fought solo and how these can be set-up. This includes ideas on random
deployment and terrain generation, plus remote generalship and command. Again,
simply laid out in a clear concise style with references for books mentioned in
the text.
The third
chapter concentrates on campaigns a part of wargaming the author has already
mentioned several times in passing in the earlier chapters and seem to be a
major focus of his hobby. He goes on to spend nearly 40 pages explaining the
various types of campaign from role-playing type skirmishes to large map-based nation
building type games. This chapter has loads of ideas which I for one had not
considered with my hobby, once again further reading references are provided.
The fourth
chapter covers character creation (as used in role-playing games) and creating
unit histories for imaginations. There are also sections on logistics,
recruiting and finance, diplomacy and randomised weather. The section on chance
cards is quite nice.
In chapter
five the author discusses sieges, naval and air wargames. The author tries with sieges to
come up with ideas which some may find interesting, how to recreate one onto a solo
tabletop, there are so many variables in sieges and forces involved can be quite large,
he ends up discussing map based campaign games. Both naval and air wargames are
treated mostly in isolation from land-based warfare, again the author goes off
at a tangent and starts talking campaigns, be they small scale – single plane
or ship to large armada`s and air-groups! The author doesn`t seem like modern
(C20th upwards) periods and he doesn`t seem to consider battlefield close air-support,
except in terms of larger campaign style games.
In the
final chapter the author discusses sources of ideas for games – films, books,
etc. Realism in wargames, including civilians, diseases and desertion and their
effects on wargames. The author finishes with ideas about fantasy and science
fiction gaming, plus using computers and the internet.
The book is
loaded with tables for random generation of various facets of wargaming, at the
end you`ll find a couple of pages listing all the books already mentioned in
the text.
Like I
said at the start, I`m not the audience this book is aimed at – I have a
time-served system, designed and created over a number of years for the style
and level of game I enjoy. Weather, forces and deployment are all written into
the scenarios I design. I am also a committed twentieth century, historical gamer,
so sections on C17th imaginations leaves me stone cold, but I`m sure there is
something here for any gamer thinking of trying solo gaming or expanding on
what they already do.
I was a little
surprised that Stuart Asquith`s “Solo Wargaming” doesn`t get a mention and I do
note also the info on the SOTCW (Society of Twentieth Century Wargamers)
website – www.sotcw.co.uk is well out of
date and this site is sadly long gone.
Thanks for the review. Like you, I’m many decades past the “beginner” stage of solo wargaming, but it’s still my primary way of getting my wargames fix. I will be buying the book, as I’m not so old I can’t learn a few new tricks 😉
ReplyDeleteCheers,
Geoff
Cheers Geoff, I`ve tried to give an unbiased introduction and review.
ReplyDeleteGood to see this review-how does it compare with say Sylvester’s solo wargames guide?
ReplyDeleteActually I don`t know that particular book. This one is comparable to Featherstone`s old volume and has some pages which remind me of Henry Hyde`s more recent book. There are a number tables about creating more randomisation within your set-up and gaming - not a new idea, but clearly laid out and easy to adapt. I`m not sure if the book is aimed at the person who has played solo for many years, although as Geoff says we can all learn new tricks.
DeleteThanks for the response - Either way I think based on your review I am also tempted to have a look at this book even if there is some duplication with other solo gaming books.
ReplyDeleteI`m glad you got something out of the review, I did try to be unbiased and fair when writing it. Enjoy your gaming.
DeleteRichard, perhaps you could or should turn your 'method' into a guide to 20th century solo play?
ReplyDeleteGood to see you do such a review. For those like us playing solo more than face to face, the "Solo Wargamers Association" remains a good place for ideas, reviews, innovations etc.. It began in UK but now USA based, based around their journal 'Lone Warrior'; it is subscription based and IMHO great value, it covers variety of periods and styles of solo gaming, mainly miniatures (ie toy soldier) based. I am a subscriber / member and enjoy its content. They have a forum too for members but its not always user friendly, but gives extra info. see https://lonewarriorswa.com/
CarlL, North Yorks, UK
Cheers Carl, you hav mentioned the solo wargamers association before, if and when I get my mojo back I`ll get around to rejoining. I`ll have a think about my solo gaming method - might amuse a few people if nothing else. Thanks for the comments and feedback, much appreciated.
ReplyDelete