Wednesday, 16 April 2025

Prummern 2

Prummern 2

Attack on the town and German counter-attack

 This tabletop game that follows directly on from my last with the US troops of the 334th Infantry attempting to seize Prummern: https://baberonwargames.blogspot.com/2025/04/prummern-november-1944.html 

I decided to expand the game to include the 9th Panzer division counter-attack on November 19th.

History

By mid-morning on November 18, the bunker line in front of the town had been cleared and the hamlet of Loherhof was also firmly in Allied hands. 2nd Battalion of the 334th US infantry was in position to move against Hill 101, so everything seemed to be going well.

However aerial observation had spotted a large column (estimated at 4-5,000 men) with tanks and other vehicles coming from Heinsberg, just 8 miles to the north and a counter-attack seemed likely. So Brigadier-General Bolling ordered the seizure of Prummern to go ahead as soon as possible.

The task was given to 1st Battalion 334th supported by tanks of “A” Squadron Sherman Rangers Yeomanry (later relieved by “C" Squadron) and Crocodile flame-throwers of 141st RAC.

Meanwhile 2nd Battalion 334th was to dig-in on Hill 101 and around Loherhof to protect the flank of the advance. Tanks from “B” Squadron SRY were to support this defence and assisted the US infantry by volunteering to tow forward the battalions AT guns so they could be emplaced, as the guns own towing vehicles could not move in the cloying muddy conditions! It is noted that this both surprised and delighted the Major Eleazer acting commander of 2nd battalion who praised the British tankers cooperation. At nightfall the “B” Squadron withdrew to refuel and re-arm, but returned at dawn to resume the general attack.

 The attack on Prummern itself was a tough fight with many entrenchments and each house defended, but by evening most of it was in American hands. “C” Squadron moved up to allow “A” Squadron to withdraw to re-arm & re-fuel. In the early hours of November 19 following a brief artillery barrage infantry from Panzer Grenadier Regiment-10 and several tanks from Panzer Regiment-33, both from 9th Panzer Division launched an attack against the defenders of Prummern!  

 The game

For a better overview please refer back to my last game based on the November 18 attack on Prummern, the game ended with the Allies holding one half of the table and the Germans still holding Prummern. So this is where this game will start and I re-set my table with Loherhof becoming the jump-off point at one end and leaving more table north of Prummern for the later German counter-attack.

The first half of the game is 1st Battalion US 334th Infantry supported by British armour`s attack to capture Prummern. Then once the Germans have been driven out, 1st Battalion, now supported by “C” Squadron SRY must defend against 9th Panzer`s counter-attack.

 Allies

1st Battalion 334th Infantry commanded by Lt. Col. Lloyd H. Gomes

“A” company has taken about a platoons worth of casualties, so “B” & “C” companies will lead the assault

Due to the thick mud only battalion mortars and MMGs have managed to be brought up to the line, the 57mm AT guns have been left behind.

“A” Squadron Sherman Rangers Yeomanry

Crocodile Flame-thrower (141st RAC)

M10 tank destroyer (“B” company 638th Tank Destroyer Battalion)

Support

Battery B 326th US Field Artillery - 105mm howitzers

German defenders

Elements of 183rd Volksgrenadier Division (Oberst Hampfuer)

About 4 platoons plus some support weapons

Support

Battery, II battalion, Panzer Artillery Regiment 102 (105mm)

 Special scenario rules

Mines – there were mines scattered all over, tanks must roll 1D6 each move a 1 results in them hitting a mine (usual dice for effect)

 German ammunition shortages – each time German mortars or artillery fire they must roll 1D6 on a 1 all ammunition is exhausted!

 Table

Looking toward Prummern

B & C companies with armour ready to move off

2nd battalion dug-in against any potential German counter attacks around Loherhof and Hill 101


In Prummern the remains of 183rd VG await the storm

The extra bit of table beyond Prummern


1st Battalion 334th Infantry`s Attack on Prummern

Turn 1 – US artillery zero on the church, causing some German casualties including the sniper in the spire

German artillery and mortars respond

Turn 2 once again the US artillery brackets the church causing more German casualties, one Sherman trips a mine, but luckily survives (maybe the mine was a dud?)

The German reply is ineffective

Turn 3 The US artillery shifts its barrage a bit further into town, once again inflicting random casualties among the defenders

German artillery and mortars continue their ineffective counter fire, but two forward German MG nests open up on the advancing infantry causing casualties. Unfortunately both nests are spotted and targeted by British tankers, the first burnt to cinders by the Crocodile, the second in the churchyard blown to bits by Sherman guns!


Turn 4 further US artillery strikes the town, US infantry from “B” &”C” companies move to engage outlying enemy positions covered by the tanks. The Churchill Crocodile breaks into the orchard and unleashes another burst of flame engulfing a group of fleeing Germans including the FOO from Panzer Artillery Regiment 102 effectively removing their off board fire from the German arsenal!

Unfortunately for the Churchill it has exposed its flank to a concealed Panzershreck team who planted a rocket into the flame spouting monster and knocked it out

Turn 5 more US artillery smashes into Prummern causing more casualties and a morale check among the defenders around the church.

The Shermans supporting the infantry engage German positions as they appear, the Panzershreck team who just knocked out the Churchill are machine gunned, another MG nest is wiped out by cannon fire

Turn 6 US artillery brackets and wipes out the `88

Another MG nest bites the dust curtesy of Sherman cannon fire

It isn`t all going the Allies way – two platoons from “C” company have to make morale checks due to casualties and a brave German officer plants a panzerfaust rocket into a Sherman which blows up!

Turns 7-10 The American infantry take several turns to clear buildings, supported by the British tanks, though these act more in support than leading the charge since what happened to their mates.

German defence is stubborn, but whenever they appear to be holding a tank will pitch and clear the way.


Turn 11 German morale finally cracks. Those at the northern edge of the town flee, others with nowhere to run simply surrender.

American 1st Battalion HQ group at the church

German night attack

At about 3am on November 19th tank engines are heard approaching Prummern from the north and this is the prelude to a German thrust by elements of 9th Panzer to re-take the town.

Allies

1st battalion 334th Infantry (less casualties)

“C” Squadron SRY

 Support

Battery B 326th US Field Artillery - 105mm howitzers

 German attackers

Elements of 9th Panzer Division

Elements Panzer Regiment-33

2 Kompanies of Panzer Grenadier Regiment-10


Support

Battery, II battalion, Panzer Artillery Regiment 102 (105mm)

 Special rules

 Mines – the US battalion commander has had his men us German mines to mine the road into town

 Monty`s Moonlight – searchlights bouncing light off the low cloud negates much of the darkness

 M10 tank destroyer – if this survived the attacked on Prummern, it can be added to the defenders

The attack

1st battalion organised their defence with “B” company dug-in on the right half, “C” company on the left and “A” company in reserve. Battalion HQ set up in the church with battalion support weapons mortars positioned central and the MMGs parcelled out among “B” & “C” companies. FOO for the 326th Field artillery took up position in the church spire. The tanks of “C” Squadron SRY positioned themselves covering all approaches (as they did historically), the M10 was positioned on the far right flank.


The game opened with 3 turns of random 105mm fire from 2 batteries of Panzer Artillery Regiment 102. This artillery caused considerable casualties among B & C companies – C company in particular was badly hit.   

The Germans arrive


Turn 1 The US FOO fails to contact his guns, the Germans advance

Turn 2 the lead Panther is hit by the Firefly`s 17pdr, a 75mm from another Sherman and a 76mm from the M10!

The US FOO connects with his battery and bracket the flanking infantry company, 1st battalion`s mortars join in also!

On the German left, the infantry began to take casualties from C company, the German LMG teams return fire causing casualties, the Panzer IV blasts one house

Turn 3 In the centre the Panzer IV pushes past the burning Panther and takes hit from the M10

The US artillery and battalion mortars once again bracket the supporting infantry company causing more casualties and a morale check!

On the German left a combination of the Panzer IV and LMG teams cause enough casualties to make the US “C” company also make a morale check!

Turn 4 The Germans in the centre badly fail their morale check and break, another US artillery stonk speeds them on their way!

On the left the Panzer IV moves forward machine gunning fleeing GIs, the accompanying infantry begin clearing houses.

Turn 5 The Panzer IV comes face to face with a Sherman, they exchange fire. The Panzer receives light damage, the Sherman burns!

Seeing the collapse of “C” company, “A” companies CO acts and moves forward to stop the rout

Turn 6 “A” company stabilize the situation and stall the German infantry, the Firefly moves from the town square to deal with the damaged Panzer.

Turn 7 The Panzer is toast! “A” company and what was left of “C” company start a counter-attack to drive back the German infantry.

Turns 8-9 see the Germans driven out of Prummern  


History

The German tanks advanced towards the town, two were hit whilst a third struck one of the mines laid on the road. The German infantry proved a tougher challenge and infiltrated the northern part of the town and had to be cleared out the following morning! 



 


 


8 comments:

  1. Yet another mammoth game (assuming you’re playing this solo, yes?). Victory for the Allies but, as they had significantly greater ability to rearm, refuel and replace any losses, this was largely to be expected. Still, you got to give plenty of your toys a game on the tabletop and that’s always good.
    Cheers,
    Geoff

    ReplyDelete
    Replies
    1. Yes at moment this is all solo play. No extra infantry for the Yanks as it was historically - the weather was awful and replacements simply couldn`t get up to the line. The British tankers, did manage to withdraw to re-arm/re-fuel, but it was near run thing as both A & B squadrons SRY were both down to their last few rounds by nightfall on November 18th.

      Delete
  2. Nice game, you must have had lots of fun. The Crocodile was very useful even if I pitied the fleeing germans.

    ReplyDelete
    Replies
    1. Thank you. I errored and left the Croc too exposed without infantry cover and it suffered accordingly

      Delete
  3. Excellent scenario and battle report. And I can get in two games with my US Forces.

    ReplyDelete
    Replies
    1. Thank you Shaun :) If you play at a higher level (companies instead of platoons like RF) you could of course combine both games into one. If you scrole back through the blog under NWE Games you`ll find a few different US Vs German games. Your Yank figures and vehicles can also work for Free French or Brazilians which would give you another 6 or so games too :)

      Delete
  4. Your games, based on historical events, are always interesting; and the link back to your earlier games is a really good idea, helping to elucidate the historical events and your sources. All fascinating. CarlL

    ReplyDelete
    Replies
    1. Cheers Carl, quite enjoyed these last games - the research and modifying the scenario to suit my preferred rules

      Delete