Friday, 19 May 2023

Mouadammiye, Syria, 18th June 1941

 Mouadammiye

Syria, 18th June 1941

As 5th Indian Brigade advanced towards Mezze, they moved away from the road to avoid a series of well defended Vichy road blocks. The next obstacle was the fortified village of Mouadammiye (Mouad from here onwards), as the column tried to move past it in the pre-dawn darkness, heavy fire from the defenders caused casualties and confusion! So it was decided the village had to be silenced and whilst the main column moved on towards Mezze “A” Company 3/1st Punjabs were detached to do just that.

 Indian orders

Clear or at least supress the Vichy forces in the village

 Indian forces

HQ: CO, Subalten, Indian officer, NCO, RTO team, medic

4 infantry platoons with:

10 men each inc Bren team *




Support platoon

Officer, NCO, 3 ammo bearers, AT rifle team, 2” mortar team

* Special rule - grenades, usually in our games only figures actually posed throwing grenades may do so, but in this action the Punjabi are noted for using lots of grenades so allow any infantry figure to do so.

Support

Any time after turn 6 (to be selected in advance by the Allied player) a single Hurricane fighter-bomber arrives over the village and can attack targets of opportunity – one bombing attack, followed by a strafing run the next turn.

Vichy Defenders

HQ + MMG team

2 platoons 24th Mixte Colonial Regiment


1 x 75mm mle 1897

1 x R35

1 x Renault UE “coloniale”

 My table






A smaller scenario than I`ve been running of late just for a change of pace. Now this game is smaller than the ones I`ve played recently which requires a slightly different approach particularly to spotting & observation and command and control. I decided to apply rolls for spotting/observation 5-6 (1D6) and allow officers/NCOs to give commands on a similar roll.

The game started with the French occupying most of the forward buildings, they held their two pieces of armour in reserve. The `75 was positioned in the centre, though this effectively masked it for the track leading into the village because of the palm grove!  

The French centre

The Punjabi advanced in a rough line L-R: No4 platoon, No3 platoon (with the Boyes AT rifle team); No1 platoon + Coy. HQ and No2 platoon on the right with the 2” mortar team. The basic plan was for No3 platoon to advance up the track flanked by No4 to their left and No2 plus the Coy HQ to the right. While this was keeping the Vichy busy, No2 platoon would move up on the right setting up the 2” mortar to support the companies advance.


No4 platoon on the left


No3 platoon on the track


No2 platoon on the right

 Turn 1 the Vichy note the Punjabi advance and the `75 fires an opening shot causing casualties amongst No1 platoon!  


 Turn 2 No1 platoon spread out and use the palm grove wall for cover, the `75 fires again and again causes a few casualties. On the track No3 platoon comes under MMG fire from the village and also takes a casualty. The other two platoons move forward unmolested.

 Turn 3 No1 Platoon begins to climb into the palm grove, they are masked from the `75 but receive sporadic rife fire and a VB grenade launcher takes two more men! No3 platoon by the track splits and takes cover from the MMG, half go into the palm grove, whilst the rest move into field with strong stone walls to their left, the platoon takes no hits this round due to cover. No 4 platoon is fired on by an LMG and loses a man, their Bren gunner returns fire causing the first French casualty of the game. The `75 is redirected to fire at No2 platoon (miss). The Punjabi 2” mortar has set up and lobs its first bomb towards the `75 (also a miss).

Turn 4 No1 platoon now joined by the company HQ is pinned in the palm grove by rifle rife and VB grenades, luckily the French shooting is at long range and casualties are light. The French order forward their R-35 in an attempt to flush out No 3 platoon by the track.

 


No 4 platoon move into a gully which masks them from the Vichy LMG, though they lose another man in the move; their Bren gunner kills the Vichy LMG No2, which leave the gunner on his own.

No2 platoon on the right starts climbing over the wall into the goat filed, they come under long range LMG fire losing one man. The French `75 causes two casualties among members of No1 platoon who are trying to link up with No2 platoon. The Punjabi 2” mortar drops a bomb smack onto the `75 killing 3 out the 4 crew – the last man abandons the gun and runs for the nearest cover.


 Turn 5 No1 platoon still pinned, the R-35 moves forward and opens up on No3 platoon – the thick walls resist its fire which causes no casualties this turn. No 4 platoon breaks cover and rushes the Vichy LMG, they lose another man but take out the gunner! No 2 platoon now joined by some of No1 led by the company RSM advance cautiously through the goat field, they continue to take fire from the LMG and from a small red roofed cottage – they take more casualties. Their return fire is very accurate including the entire Vichy LMG team!

Turn 6 No1 platoon still pinned, the R-35 closes on No3 platoon firing at point blank range taking the platoons Bren team. But the platoon officer makes a “heroic command” roll (6 on 1D6) and orders his men to close assault the French tank with grenades – which they do and a magnificent 11 on 2D6 was enough to knock it out!!


No 4 platoon find themselves unopposed and begin to move into the village


No2 platoon continue their cautious advance across the goat field, they move into position to assault the red roofed cottage next turn.

The 2” mortar drops a bomb onto the open rooftop occupied by Vichy troops firing on No1 platoon, shrapnel causes casualties among the defenders including their officer!


The French commander orders the UE Coloniale forward to protect his now vunerable left.

 Turn 7 no1 platoon is still pinned although fire against them has slackened. On the track No 3 platoon are still forced to shelter from the MMG, some of them use the burning R-35 as cover


No 4 platoon moves towards the house with the MMG (from behind)

No 2 platoon close assaults the red roofed cottage with grenades wiping out the defenders


The 2” mortar land another bomb on the same roof killing all but one defender who breaks and abandons his position.

The UE Coloniale moves towards the red roofed cottage


 Turn 8 No 4 platoon launches its surprise attack from the flank a flurry of grenades wipes out the MMG at the same time their Bren team dispatches more Frenchmen who had been firing on No1 platoon killing most of those too!


No1 & No3 platoons were still being targeted this turn and neither can move.

The company RSM makes and heroic command roll and leads some men to close assault the UE Coloniale, they successfully knock that out also!!


With his armour all gone, most of his men killed or captured the French commander decides to live to fight another day and orders the last few defenders to slip away. The battle ended with the Punjabi advancing on the village from three sides unopposed.





Historically after a stiff fight, the Punjabi eventually cleared the village.

This game has been set-up for a couple of weeks ready to run, we got busy with revising for our end of term Spanish exam. In the mean time I had as is my nature tinkered with the scenario, but today in my excitement you will note I forgot to allow the Punjabi to get their air support - d`oh! I must next time remmber to re-read my scenario notes before actually starting to play. 

 

 

   

   

 

 































Wednesday, 3 May 2023

Mexican scatter terrain

 Mexican scatter terrain

To add to the general clutter and look of my Mexican tables.

The majority of these are a plastic set from Pegasus, two metal ones from Raventhorpe and all the rest are just bits I found in the street - plastic plants & tinsel. 

Nothing hugely complicated - based on some old puzzle board, undercoated and painted; then I sanded the bases and added some tufts.  



The large cactus on the right here came from a childs cowboy set 😄

Raventhorpe metal on in the centre



A few images with figures for scale





Tuesday, 2 May 2023

Yaqui/Apache camp

 Yaqui/Apache camp

I`ve been looking at ways of expanding my Mexican Revolution era games, so looked around to add more Yaqui/Apache type indians. That nice man Alan Hamilton supplied me with a pile of odds`n sods cowboys, Indians and various bits`n bobs among which werea few Native Indian teepees, soft plastic from Atlantic I think? Now I`m pretty sure these were only used by plains indians, but I`m not going for 100% accuracy more Hollywood, So in a fit of enthusiasm I`ve painted them up:




Among other recent purchases I also had a Yaqui war-drum from ian @ Shellhole Scenics, so whilst I was in the mood I painted this up too (drummers to come later)

All together


 





Monday, 1 May 2023

Lights, Camera, Action!

 Lights, Camera, Action!

In early 1914 the Mexican Revolution was big news in the United States and the name on everyone`s lips was Pancho Villa - bandit and revolutionary. With this in mind Villa in need of money to finance his revolution contacted movie mogul D. W. Griffith with the offer of an exclusive deal to film Villa and the Revolution (at a price). Griffith sends a young junior executive Frank Thayer down to the border with a film crew to negotiate and hopefully get and agreement and film Villa.

Thayer`s crew risked their lives in a wild mix of fiction and reality, eventually after a string a dangerous exploits, narrow escapes and double crosses worthy of any Hollywood movie; they make their movie "The Life of General Villa" which was released in the US to popular acclaim.

Just for fun I decided to model a film crew, these stared out as Italeri Italian Heavy Artillery crew, I head swapped the figures and pruned away any pounches and sidearms to give them a less military look. 

Before painting
The finished team

For anyone interested, there is quite a good movie about this "And Starring Pancho Villa as Himself"(2003) with Antonio Banderas in the title role, which I enjoyed.