Weiler
Ardennes, December 17, 1944
As 39th Fusilier Regiment quickly overran the platoon from I Company which was out-posting Walhausen, but as it attempted to work its way around Weiler and bi-pass the town it ran into problems. The Americans had deployed FOO teams along the high ground of the Walhausen/Weiler Road; from there they called down accurate, adjusted fire onto 39th Fusilier`s troops moving through the woods north of them!
“I” Company, 3rd Battalion, 110th
Infantry with:
Company HQ
CO, 2IC, NCO, RTO (can act as FOO for battalion mortars) #1, 2 runners, FOO team (687th Field Artillery) #1
2 infantry platoons (1st platoon was at Walhausen)10 men (inc BAR)
Support weapons platoon.30cal team, 60mm mortar team, Bazooka team (3 rockets), 4
ammo bearers, NCO
“M” Company, III/110
.30cal MMG team
3rd Battalion anti-tank platoon
2 x 57mm AT guns plus crews + tows #2
Ad-hoc infantry platoon (cooks, clerks, drivers, etc)NCO + 9 men (small arms only)
Turn 8 – NCO + 4 men (stragglers)
Turn 25 – M4 Sherman (707th Tank battalion) from
the west
German Attackers
2nd Battalion, 39th Fusilier Regiment, 26th Volksgrenadier Division #3
Composite Battalion HQ
CO, 2IC, 2 RTO (can act as FOO for battalion 120mm mortars).
Infantry platoon (10 men inc Panzerfaust, LMG)
Panzershreck team
Sniper
Pioneer platoon (10 men inc flamethrower)
3 infantry companies with:
Coy HQ (OC, NCO, RTO, 2 runners)
3 platoons with: 10 men (LMG, Panzerfaust)
The German player gets 3 rounds of 105mm artillery (2 tubes)
randomly dropped onto Weiler before the game starts
Reinforcements
Turn 15 – No8 Company of 2/39 finally arrives across the
river with:
2 x MMG teams, 2 x 80mm mortar teams, CO, RTO, NCO + 10 ammo
bearers, pack horses, etc
Special rules
#1 There is a high demand for US artillery/mortar support up
and down the line, the US player can only get 3rds of fire support once called
(5-6 on D6). He must then call again!
#2 The US 57mm guns have limited supplies for HE ammunition
– 4 rds per gun, once used its gone!
#3 The German commander can only commit one company at a
time to the attack! He can only send in additional units once the last is
stopped! After the initial company he can reinforce further companies with his pioneers
and/or Panzershreck team.
If the Americans can still bring targeted artillery/mortars
down onto the road or ground north by turn 25 they have done very well can
consider this a strategic victory!
Note the stream is easily fordable by men on foot (half
movement) but impassable to vehicles
Game
turn 1, both sides dice to contact their off table support, the German FOO
makes contact straight away, neither US attempts succeed. The German battalion
begins its advance out of the stream bed.
Turn
3 the US artillery drops shells all over the farm causing more grenadier loses
The
grenadiers spread out, but keeping moving forward. The German FOO calls his
mortars down onto the church where he can see a medium machine gun which has
opened up on the advancing grenadiers.
Turn
4 the US artillery FOO tries to correct fire onto the advancing Germans fails
and so the US artillery drops its shells around the ruined farm where there arn`t
any Germans now! The Med. Machine gun exchanges fire with the nearest Germans takes
a couple but loses its No2; the German mortars drop around the church to no
effect.
The
lead German platoon is engaged by a .30cal but it fails to hit anyone, the
response by the German MG42 is impressive!
The
US company commander finally gets through to battalion mortars and calls them
down on the road, the first bombs land wide.
The
remaining US troops near the church abandon it and withdraw back towards the
village.
The
lead German platoon continues to move towards the village, second platoon now
free of fire from the church move to support 3rd platoon who are duelling
with the BAR team whilst ducking incoming mortar rounds which cause a few more
casualties this round.
In doing so they expose themselves to nearby US infantry who inflict several casualties including the platoon NCO, so they are forced to retreat back the way they came.
The
other two German platoons combine to wipe out the BAR, they take no further
casualties this turn.
The
US 2IC starts to get the company reserves moving forward
A
group of US stragglers arrive in the village and are urged to move and assist
the defence by their NCO
Back
in the stream bed the second German company backed up by a pioneer platoon
enters the table.
Turn
10 the German company commander and what`s left of his first platoon move into
the building, just as the US company commander and his RTO flee out of the
front door.
The
combined remnants of 2nd & 3rd platoon move along the
road towards the village.
The
2nd German company move along the stream bed.
Turn 11 The US company commander re-organizes what men he can find to resist the potential advance of the 2nd German company.
The
remains of the German 2nd & 3rd platoon come under
fire from village, they respond with LMGs and continue their advance. The German
company commander realises he can`t move out from the house he occupies with
what was left of 1st platoon, so they dig in.
Turn 12 Good turn for the Yanks, their 57mm fires HE over open sights killing several members of the advancing German 2nd/3rd platoons, these added to small arms casualties cause a morale check!
The
US company commander calls down mortars on the German 2nd company
causing casualties
Turn
13 The German 2nd/3rd platoon fail their morale check and
retreat to cover and having no platoon leaders left they are out of the fight.
The
German 2nd company exchange fire with the American defenders, US
mortar causing more casualties forcing one platoon to go to ground.
The
rest of the German 2nd company is hotly engaged with the Yanks in
the buildings and even though the Germans take casualties, they kill the
American company commander and this causes a morale check!
Turn 17 the US troops exit the buildings exposing themselves to fire from the HQ of the German 1st company, this fire kills the NCO and RTO.
The
2nd German company has now reached the buildings which overlooked
the stream bed.
Turn
21 seeing their comrades enveloped in flame and knowing their flank was turned
the remaining US troops are forced to make a morale check which they fail -
badly! I rule they abandon the village heading south away from the Germans and
will try and filter back to US lines.
As per our scenario victory conditions this was a strategic victory for the Germans. Historically only a few of the defenders managed to get back to allied lines after their solid defence of the village.
Nice AAR of your game
ReplyDeleteThank you
DeleteGreat battle report and enjoyed reading it. Really managed to capture the flow of the game.
ReplyDeleteThanks Shaun, I`m trying to document the games as i go - sometimes I forget to take relevent photos - D`oh! Still 12 games in a year is the most I`ve done in a long, long time.
DeleteAnother excellent game for us all to try out and very topical as we near the anniversary of the German Ardennes offensive of 1944; great photo report. Loved the town square urinal and the park with war memorial. Its a few years ago now since I did a mini tour of the Ardennes with some wargaming buddies taking in a number of 1940 and 1944 battle sites. In one village (I cant recall which now, the memorial recalled the dead from three German invasions: in 1914 both soldiers and civilians, as Germans shot civilians summarily if 'suspected' of spying or supporting the enemy; in 1940, it was the same, but in 1944 it was I think only civilians. I recall counting the cost to the village, more civilians died then soldiers and nearly as many children as soldiers across the three periods. In another location I visited an excellent social history museum that told the villagers story of 1944 and their fear of retribution and indiscriminate killings as the Germans returned as part of the "Wacht am Rhein" offensive. There are many good books one recent one of note is Steven Zaloga's "Smashing Hitlers Panzers" which focuses on the defeat of the Hitler Youth Panzer Division.
ReplyDeleteI may just replay this one over the coming week or two! Many thanks.
Carl
Cheers Carl, yes the cost of war on the civilian population is often underplayed by our hobby. I`ve never been one to shy away from the awful truths, but don`t tend to include civilians in my games. The Ardennes and the bitter fighting along the German border - Aachen, Hurtgen Forest, the Ruhr Pocket, Colmar and the Northwind offensive make for interesting gaming as for once the Allies overwhelming air superiority was blunted by nature and the Americans (and Free French in the later two cases) have to fight toe to toe with the Germans - this makes for interesting tabletop battles.
ReplyDelete