Drive to the Sea
April 1938
Italian orders
You command a column form the Italian CTV (Corpo Truppe
Volontarie) the leading elements of the Littorio Division. Your orders are to
advance in an attempt to cut the supply lines to the town of Morella, over-coming
all resistance from "The Reds".
Italian order of battle
Now the Italian advance is pretty piece meal and units
arrive on table as and when they do:
Turn 1
Recce company with:
Motorcycle coy HQ Inc MMG section
2 motorcycle platoons
Armoured car platoon
4 turns later
Infantry coy HQ
2 platoons in trucks
AT section (65mm field gun)
4 turns later
1 infantry platoon in truck
Tank company with:
3 x CV33, 1 x CV33 w/flamethrower
6 turns later
Towed 75mm howitzer
2 infantry platoons in trucks
4 turns later
Infantry Coy HQ
1 platoon in truck
Mortar platoon in truck
MMG platoon in truck
4 turns later
Infantry company
HQ + 3 platoons all in trucks
Battalion command HQ
Off table support
Henschel 123 Bomber
Can be called twice
after turn 3 then takes D3 turns to arrive then will bomb target of choice!
Then takes 4 turns to rearm/refuel before it can be called again.
Me109 fighter strike
As above except the
first call can`t happen until turn 6!
Republican Forces
Elements of V Corps under the command of Juan 'Modesto'
Guilloto León, initial orders are to hold at all cost other elements of your
battalione are being rushed to your aid, long live the Republic!
On table
1st Militia Company
of Battalione Rameirez
Can be dug in – rifle pits, trenches
HQ
2 platoons
AT rifle team
50mm mortar team
Assault Guard unit
Bilbao armoured car
AG Platoon in armoured truck
Infantry platoon in truck (3rd platoon of 1st
Militia Company)
Truck immediately
withdraws and returns to collect elements of 2nd Company
2nd Militia Company of Battalione Rameirez
HQ (inc a 80mm mortar plus crew) + 3 platoons motorised in various
trucks/vans
Trucks immediately
withdraw and return to collect 3rd company
Battalion HQ inc Vickers MMG team
2 platoons of 3rd Militia Company Battalione
Ramierz
Towed 14lbr field gun
Ambulance
Trucks immediately
withdraw and return to collect further reinforcments
6 turns later
Remains of 3rd Militia Company of Battalione Ramierez
HQ + 3rd platoon
FA1 armoured car
T26
Off table support
Only available once the Battalion HQ and its radio/telephone
is on table! Takes 1D3 turns to arrive.
The initial Republican dispositions were a whole platoon on
the left side of the road, half including their LMG forward behind the field
wall the rest in reserve around the ruined farmhouse. This platoon was also
supported by the 50mm mortar team. Across the road to their right was half of
the other platoon dug-in among the grapevines, the AT rifle squad was in an
ambush position behind the vineyard. The rest of the platoon plus the company HQ
occupied the other farm.
Turn 1. The Italian motorcycle troops arrive on table
Turn 4 1st Platoons morale breaks after two turns of casualties, leaving the IZM alone firing its machine guns at the militia, the company CO moves to stop the route. 2nd platoon on the left continue their flanking move.
Turn 5 The Italian Company CO stops his 1st platoon from withdrawing with a good command roll, 2nd platoon reach a position from where they can advance on foot to flank the ambush.
The
militia platoon have been hammered by the IZMs machine guns and withdraw, the
50mm keeps lobbing bombs to little effect
Turn
6 the next wave of Italians arrive on the road and bad news for the Republicans
so does a Henschel 123
On the Italian left their 2nd platoon is engaged by the militia dug-in among the grape vines. On the right the Company CO reorganizes his HQ and the remains of 1st platoon and starts them forward.
The
Henschel starts its reign of terror by dropping a few bombs around the ruined
farm, causing a couple of casualties among the Militia reserve! They have
already seen their withdrawing mates being cut down by the IZMs machine guns so
need a morale check!!
Thankfully
for the Republic their first reinforcements arrive on the table
Turn
7 The Henschel spots the convoy and dives into the attack, the lead vehicle is
the Bilboa A/C which fires on the incoming bi-plane. Both sides score hits,
both sides result in the destruction of the other, the plane spins into the
ground and the armoured car bursts into flame!
Back at the ruined farm the militia are forced by a bad morale roll to withdraw. On the other side of the road the Italian 2nd motorcycle platoon wipes out the militia among the vines.
The
1st Italian motor-infantry company begins to de-bus and move forward,
the IZM waits for them to catch up worried about another ambush.
Turn
8 The Assault Guard and militia continue to drive towards the battle. The
Italians are making a general advance right across the width of the table, the
remaining militia await their arrival (except what`s left of 1st
platoon which is running away).
Turn 9 sees yet more Italians arrive and even more bad news for the Republic as a BF109 zooms over the battlefield looking for targets!
It spots the vehicles on the road and dives and machine guns the armoured truck of the Assault Guard, setting it on fire and wiping out half the platoon!
The Italians continue their general advance
Turn 10 the survivors of the Assault Guard make their morale check so just continue advancing towards the farm and the battle. Where the remaining militia are now engaged with the Italians, they can also see Italian tanks approaching!!
The IZM moves forward supported by infantry, but the militia AT rifle team takes it out with a superb shot!
The BF109 circles around and attacks the last truck on the road, the militia have already de-bussed but are still in the kill zone of its MGs and it rolls excellent effect dice wiping out 50% of them and destroying the truck too!!
Turn
11 the survivors of the air attack fail their morale and flee!
The
Assault Guard meet up with the withdrawing militia and “convince” them to
return to the fray.
At
the farm the militia are taking casualties only the stone walls save them from more
serious loses. They do manage to break the morale of one of the attacking
Italian platoons who go to ground in the ruined farm.
Turn 12 the fighting at the farm continues, the Assault Guard now reinforced with militia move up in support.
And thankfully for the Republic the next reinforcements have arrived
Turn 13 the Italians push forward against the remaining defenders of the farm, who thanks to the strong walls inflict nasty casualties whilst taking few themselves. But the Italian armour is approaching fast!
The
mixed group of Assault Guards and militia arrive at the lower farm gate,
exchanging shots with Italians advancing down the road.
Turn
14 The battle for the farm intensifies, the Italians move their CV3
flame-thrower forward.
On
the road intense accurate fire from the Assault Guard and militia halts the
Italian infantry, they wait for armoured support.
The
first unit of the Republican reinforcements (the company HQ) arrives at the
edge of the farm
Turn 15 Unfortunately for the Republic more Italians arrive on the table plus yet another Henschel 123
The CV3 flame-thrower burns out the defenders of the farm wall
But
now some of the Assault Guard have moved to help defend the farm causing more
casualties among the attacking Italian infantry causing a morale check. Also
another platoon from the second company arrives by truck.
They
find themselves facing advancing Italian armour
Turn
16 the Henschel attacks and bombs the advancing militia platoon causing heavy
casualties! Which require a morale check!
Another
platoon from the militia second company arrives and de-busses to join the
defence.
The
Italian armour begins to push down the road
Turn 17 the bombed platoon`s morale cracks and they flee
This
doesn`t save them as the CV3s on the road machine gun them as they run wiping
them out!
The
last platoon of the 2nd militia company arrives at the farm and
de-busses.
Italian
reinforcements arrive at the ruined farm.
The
battle for the farm has become a slugfest, with various Italian platoons
against odds`n sods militia and Assault Guards.
Turn
18 the Italian armour supported by infantry move to outflank the farm, frankly
the militia have little to stop them.
In
the farm the defenders move into the farm buildings to hold off the Italians.
The
Henschel circles around and machine guns a truck on the road destroying it.
At
this point the Militia commander throwing more bodies into a hopeless battle
would be pointless. So I have decided to change the table moving the terrain
south allowing the militia commander to set up another defensive position to
continue the battle. Part 2 to follow.
Wow! That's quite a detailed and complex report. The 'piecemeal' arrival is interesting and challenging process. It got me thinking how could I stage this as a game!! I look forward to part 2. Great to see your tabletop terrain and figures in action. Lot of work gone into your photo report. Carl
ReplyDeleteThat is very kind, thanks for taking the time to make a comment. It takes heck of a lot of effort and time to write-up and edit/organise the photos. It is a little demorolizing that noone comments - hey ho :)
DeleteThis is a great looking table, which h reminds me I should dig out my own SCW stuff sometime and also I need to finally get my own CTV painted up.
ReplyDeleteWell done.
Graham
Thank you, like all my stuff basic but functional :) The CTV makes an interesting change from Legionnaires and Moors, though I really need to get some Penninsula Regular Army types for these later actions.
DeleteExcellent AAR. I really like this period of history.
ReplyDeleteSCW gets a bit nasty once the tide turns against the Rebublic, but you can have quite interesting most infantry based games which can be challeging.
DeleteAlways nice to see some SCW stuff in action - thanks for sharing. Looking forward to see your continental army, after all they were numerically the nost common troops. Regards, Pat
ReplyDeleteCheers Pat, that maybe my next project I`ll have to research who has the most useful figures in 20mm. If the idea grabs me this may be my major project for 2023.
DeleteI think you'll choose between Minairons, Irregular, or BUM plastic if you can get them. You might want to add Minairons heads (metal, available separately) with Isabelino cap or Trubia helmet onto plastic figures such as HäT WW1 Australians, Austrians, French, or even the old WW2 Airfix Commandos! The challenge is to find the regulation trousers tight around the lower leg and more baggy above. Regards, Pat
DeleteI decided to build my battalion around a core of figures by Irregular Minatures (just so cheap in comparison to Minairons). I also have some Airfix WW1 French (the Republicans seem to have had a big supply of Adrian helmets) and half a packet of BUM Spanish Foreign Legion. This should allow me to build the basic infantry, add a couple of wheeled Maxims (also Irregular), some mortars and anti-tank guns (I have some in the bits box and can scratch up crews) and maybe a couple of 20mm AA guns and that give me a good starting point at least.
DeleteGreat looking Kit as always and interesting AAR.
ReplyDeleteVery kind, Italians made a nice change with their cute little tankettes :)
Delete